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Elvang

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Posts posted by Elvang

  1. So i have been noticing this since quite a bit, but havent seen any discussion on this topic.

    Am i the only one that has an extreemly hard time using energy vampire one targets when they are inside the vortex created by vauban? i mean i can clearly see the enemy but when i try to use energy vambire it will 90% of times say ''invalid target''.

    What's the deal with this?

    Based on what I've seen and from other reports, the new LoS changes appear to be using the broken Radial Blind LoS from a couple updates ago. All sorts of stuff is 'blocking' right now. Shield polarize doesn't even restore shields to players that aren't looking at you, even if they are next to you.

  2. You still need three rhinos, and you better hope you have LoS to the enemy for energy Vamp.  And your build that will let you kill things is still going to be terribly energy inefficient.

    Rhinos are everywhere. This group is easier to get together than the excal/mag one. The LoS issue is addressed, everyone is standing and watching the same spawn point. Thanks to Transient Fortitude, we can get builds that kill things (especially with 3 rhinos stomping) without completely killing our energy. Macro use still going on, the rhinos can go afk with 4 being spammed, the trinity can even go afk if they wanted, as they exit the door in the same spot 90% of the time.

  3. Everyone needs to continuously De-rail the asinine high-tax clans instead of whining about them.

    Its been tried before; rail blocking, the fact these alliances of alliances consists of thousands of members, and that they make more than enough credits for absurd rail battle pay because of the players who only care about the DS as a exp farm means the attempts either fail, or the rails are quickly over taken again.

  4. So there have been a LOT of posts recently complaining about the recent hotfix that nerfed mag and cal. Why don't we for once tell the DE thank you for something. Doesn't have to be the hotfix or anything like that. Maybe just something they did in the game either recently or a long time ago. Lets just tell them tank you for once.

    They are trying hard to fix things for us and are getting so many haters that idk if they really know what to do now to make everyone happy.

    So lets just tell them thank you for once :)

     

    Thanks DE for the awesome game you have made for us all. I have been enjoying it since it first came out in open beta. Yes there were some hiccups along the way, and I admit I left for a while, but now that i'm back its more fun than ever :) Thank you DE!

     

     

    cman9898

    The update threads are full of thanks, almost every time. Not for all the features, but there are always people thanking them for specific fixes.

  5. The devstream won't be productive at all as it comes to these recent issues. Just look to the way they handled people picking Syndicates by their rewards and rep relation mechanics, rather than lore.

     


    This is something that has been bothering me for a couple of weeks now, but I hadn't bothered to post about it because it seems every other time I post in this subreddit is to complain or show discomfort and I'm tired of it because, after all is said and done, I really enjoy the game, but I guess now it's the right time to talk about this.

     

    Go back a couple of weeks, to DE's Halloween Livestream. The subject of what are the most popular Syndicates comes up, and [DE]Steve explains that it isn't a landslide, but that the Arbiters of Hexis are at the top. A few minutes later, this happens:

    [DE]Steve: "Yes, you know, Cephalon Suda actually does really really well in the standings; which surprises me because I thought...

    [DE]Rebecca: "But they're related to the Arbiters! Like, if you support Arbiters you get half those -

    [DE]Steve interrupts:
    You are talking about those people just gaming the system more than supporting who they really like.

    [DE]Rebecca: Well, not gaming the system, I'm just saying if there's a positive -

    [DE]Sheldon interrupts and the conversation goes on in another direction.

    So, why do I find this little interchange so interesting (and infuriating)? Because it clearly shows the almost paranoid stance DE -this time it was Steve, but Scott, Sheldon and the others have made similar remarks in the past as well- has been sporting for a long time now. Rebecca is just saying that if the Arbiters are at the top, it's not surprising that Suda are close seconds, considering anyone playing Arbiters are getting half the same amount of favour with the Cephalon. But Steve's reaction betrays his internal worries, which are "people are not playing the game in the way I want!". It betrays the current culture of "us vs them", where DE thinks they are being besieged and they must defend their game from those pesky "players" at all costs.

     

    Incidentally, let's not forget that those players "gaming the system" (that is, supporting the several Syndicates that have good synergies between them) aren't exploiting anything or taking advantage of a bug or an unexpected design flaw. No, by supporting the Syndicates that are already in good terms with each other those players are just playing the game within the stablished rules! But no, says the man in Washington London (Ontario), they are playing it "wrong". The players have to stick with a single Syndicate because... reasons. Because they decided players have to choose a Syndicate based on preference, in spite of that Syndicate offering no reward that the player finds desireable, and anyone not adjusting to their divine mandate is therefore "gaming the system".

     

    That's just an example. There's been others (encrypting the loot tables so we wouldn't know how messed up they were or how low the chances of some parts truly are; their response to the mere suggestion that a mod system that's only viable as long as you are modding for "more damage, more damage, more damage!" is, maybe, not as flexible as DE likes to say; and, well, I don't have to say anything more about the current Viver fiasco, do I?) and all of them are just symptoms of how DE interprets things from a "defensive" point of view.

     

    TL;DR: DE thinks the game is under attack from the players playing the game "wrong". The purity of their design must be preserved at all costs (that includes, apparently, punishing or getting rid of the players).

  6. I feel like DE has stopped listening to the community and the second something sounds exploited or out of place it gets nerfed. is that going to be the reaction of all future problems if they arise?

    Unfortunately, they listen to a small, vocal subset. Honestly, it seems like most of the recents nerfs are aimed at veteran players, and seems to be inline with their policy of making sure content is equally accessible to new players as it is to veterans (one of the reasons we have almost no content that can't be accessed fairly quickly by new players, and no endgame; there's a post by DE somewhere thats been archived about this). The recent nerfs to those frames are in reaction to them being used for viver, and were only viable there thanks to high ranked, specific loadouts. Several previous changes are similar in nature, a general nerf to something that only worked to begin with because of the immense amount of time and resources players put into building them.

     

    Why nerf Viver when new players can get to it? Nerf the frames that only veterans can field the loadouts required to take advantage of Viver instead. seems to be the thought there.

     

     

    So yeah the LOS Nerf isterrible. I was playing Excalibur to test the los. If you have enemies behind you looking else where they will not be affected by Radial Jav. Same with trin Energy vamp. Can we undo this Nerf.

    That right there is exactly the way the Radial Blind's new LoS works, and is pretty damning evidence that this wasn't something that had been being worked on for a long time, rather than just a copy/pasted functionality in reaction to Viver usage.

  7. But don't you think boycotting Warframe over a couple of easily-reversible warframe nerfs is a bit excessive?

     

    One of his earlier responses covers this. Its not this change itself, but the nature of the changes. And it doesn't sound like its a recent feeling, but a general growing direction they've taken.

  8. If you interact here on the forums, you are interacting with the community. Which in turn, are involved with the Company. Which you two are boycotting.

    So when a group of people are boycotting a retail store and standing outside it, interacting with the customers (such as informing them of the reasons for the boycott), they aren't really boycotting?

  9. the title is about right, but honestly in what mission other than viver, u will have 50+ unpicked mods? maybe long run of tower survival?(i'm talking about really long run, like 2+ hours)

    Any time I nekros'd for a squad, I wouldn't have been considered to have been doing my role if I had managed to keep the number of unpicked mods under 50. A large number of farming setups also easily hit this cap, such as on Kiste, Ceres. You don't want to move from certain spots because it kills the spawns, and the spawn rate there is no where near an Interceptions.

  10. The stun is NOT shorter than the cast animation.  The stun doesn't even start until AFTER the attack hits, which doesn't occur until after the sword-plant part of the animation.  The recovery time normally is 2.5 seconds.  The stun is NOT 2.5 seconds, it's at least 4 seconds.  And if you're using Natural Talent (which you should, that cuts the cast time b 50%, so 2.5 becomes 1.25, which gives you more than enough time to capitalize on the stun.

    The casting animation is certainly not 2.5 by default. With natural talent on, I can't cast faster than every 2.2 seconds.

  11. No he isn't just stopping, he is quite literally going to never support DE until they show him something that he deems to be good for the game. 

    If he had just said "I'm going to stop playing for a while due to the changes" that'd be one thing.

     

    But boycotting is a whole different level.

    "withdraw from commercial or social relations with (a country, organization, or person) as a punishment or protest." sounds exactly like what I'm doing by no longer playing the game in reaction to changes made by DE. Though in my case, and possibly his as stated, I may visit the forums from time to time; I'd consider it debatable whether that constitutes social interaction with the company.

  12. The changes werent that bad, you are over reacting

    As is the case with several others I know who are stopping, this recent change isn't the sole cause, but rather the final nail in the coffin, so to speak. His thread in feedback covers similar reasons why me and others are taking a break.

  13. I'm confused... why are you taking a break?

     

    DE did what you suggested, so surely you can't be terribly unhappy with the change. Is it just the whining you can't stand? You know, in a week it'll all be forgotten anyway.

     

    All the same, take care, and be sure to check for new events/updates so you don't miss out while you're gone~!

    After the thread got a chance for discussion (DE chose to respond to it before a single post had been made), he changed his mind about it after several counterpoints were brought up, as it didn't target the issue.

  14. It's only a nerf if you considered the present state of play to be "fixed" or "normal" in the first place.  RJ let you kill enemies you couldn't even see or even knew existed just by pressing a button.

    I'd consider the pre-LoS state to be intended, as Radial Javalin was intentionally buffed to target all enemies without cap in the radius. Just because the frame later became the focus of 4 mashing doesn't change their intention when they made that buff. It's not listed under fixes for a reason, because that previous state wasn't unintentional.

  15. Going to put this out there, the time it would take to test and properly implement the LoS feature to all of these abilities would lead me to believe these changes were incoming before talk of the Viver shenanigans started.

    Thus, I don't see them as connected, at this time, and if they aren't connected, it was probably a bad idea to release it in such a manner.

    The existence of several LoS bugs attached to the changed abilities kind of indicates otherwise. Mag's shield polarize not affecting herself is pretty noticable.

     

    EDIT: I'd be surprised if they weren't re-using the functions that trim the target list to just what is in LoS. The only thing that is changing about these abilities is that the effects are limited to targets in view, and from the descriptions its behaving exactly the way Radial Blind currently picks targets. Its running the function with mag and excal as the source point, and the energy vampire'd target as the source point.

  16. This isn't a nerf, it's a change to balance to premptively stop exploitation, we'll adapt and move on like we did with the initial changes.

    Focusing on Limbo's bugged abilities to prevent energy regen was a preemptive exploitation bug strike, as it's the next logical alternate to trinity now. Nerfing, as this definitely isn't a buff, the other listed abilities wasn't preemptive, but reactive, and not even to an exploit (we aren't exploiting viver, as their refusal to simply change its spawn rate/radius indicates its intended; most groups were running AD vs BC setups anyhow, so the patch didn't even change that). Preemptive balancing would've been hitting Stomp, Miasma, World on Fire, and Sound Quake with LoS restrictions as well as those are now being using as very effective alternatives. Or, you know, simply lowering Interception's spawn rate across the board would have been considered preemptive as well to prevent us from continuing to run it.

  17. The reason that DE is so quick to nerf Viver and whatever rep grind people come up with is that they don't want people progressing through their "endgame" faster than expected. If it becomes easy to rank up in syndicates, the average player will finish a syndicate, realize what a gigantic, unfulfilling grindfest it is, and start clamoring for real, engaging endgame content, which DE evidently will not or is unable to (or both) provide.

    People keep claiming this is DE's intended endgame, and I seriously hope it isn't. It's been confirmed that a lot of these mods that are rewards are designed to bring things that are less used either due to being considered bad, or useless, more in balance with everything. Its bad timing all around for its release, after warframes lost slots, and not realistic to treat as an endgame when most players won't even own those items anymore when they can finally afford that reward. No new challenge, basically a couple lines of lore and some cosmetics with a whole lot of 'passive' grind.

  18. Its really indicative that theres a deeper issue than just a problem with vivers layout (as some rather vocal people would claim) when its been possible to do this for months (replace excal with any other large base range AoE damager, or just straight up more Mags). Yet this didn't become an issue or widespread until Syndicates came out.

     

    You're completely right; so far every change in reaction to the way players approach syndicates have been at least a step removed from the actual problem. DE is messing with the boring whac-a-mole machine us customers like to hit because of its high ticket payout, instead of the reason we're even at it: the high priced mediocre rewards we can exchange our bundle of tickets for.

     

    EDIT: Just throwing this out there, in response to ClockworkSpectre: Players should have been retroactively rewarded consumables they could exchange for rep based on their accumulated affinity, at a reduced rate; even as low as a 1:4 rate compared to current gains would have gone a long way to easing a large percentage of the playerbase into syndicates. What did they expect to happen, when the biggest addition to the game that is functional and semi-bug free in a couple months is a long grind for little reward. Big updates draw in players who took a break because they had nothing left to do.

  19. DE can see there may be a problem when people complain.

     

    DE nerfed Viver because they themselves already agreed the rep gain from Viver was too fast.  In contrast, you'll notice despite all the cries to nerf the Boltor Prime, DE hasn't lifted a finger.

    Its not a direct nerf to Viver though. Its still the best spot for rep, as the spawns were completely untouched. Its a direct nerf to a handful of frames that were seeing renewed use in a niche setting.

     

     

    Oh, no, I meant the way they were PLAYING the Interception was the exploit. Maybe people aren't aware of how they were farming it. They weren't capturing points (as intended), and instead just killing enemies to grind out rep. So, yes, Interception needed the changes. The Warframes weren't "nerfed" in the traditional sense. They were brought to where they should be, Line of Sight makes sense for the powers involved. It makes sense for all powers, really.

     

    Hell, the point cap change doesn't change anything for half the Viver farmers anyhow, as most groups were running "Cap A/D, let them cap C/B" to begin with. Which is still possible, only now we don't lose 10% of the match waiting on them to cap C/B, as they start capped.

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