----G----
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Posts posted by ----G----
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Has it already happened to you in an arbitration alert ? I mean problems with host migrations have always been part of the game, and honestly I really don't get why everything has to get reset everytime the host decides to leave. Why is it some variables, like powers and buffs for example, cannot be stored before the migration takes place ?
For those interested, here's what happened : I was playing Loki in a tight room with enemies around me. I was invisible, but the host left and my invisibility got cancelled, as powers always do during migrations for some reason. When the game resumed, I was greeted with the "LEAVE THE MISSION" button as the first image I got to see. There was no time for me to react by turning invisible again for example, even though the game is running on my SSD. Luckily, I "only" lost 10 minutes or so, but I can see the problem for people who would like to spend a little longer on endless missions. Could that issue - host migrations - be addressed ?
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I just ran into a bug after selecting Limbo Prime and performing a slide (double tap on D). After that, I couldn't perform any slide (with Limbo) or roll (with any other frame) or even attack. The only options I had left were to block, jump or crouch. Also, my warframe didn't even turn back when it was on the other side of my opponent.
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I may have managed to measure the tower near Cetus : in fact, that was a while ago but I never really knew whether it was worth posting this... anyway, it's always good to know more I guess, and with the upcoming update I feel like this will become somewhat relevant sooner or later. So here's what I found regarding the size of this mysterious tower :
Inner column : 80m
Outer column : 270m
Aisle : 470 m
Total : 720 m - This is from the tip of an aisle to the end of what I called the "outer column"
Of course all these values are approximate, but just to give you an idea, the highest void rooms are in the 100 m range in terms of ceiling height !
Talking about height, using trigonometry and the following image I could estimate that the tower is roughly twice as high as each aisle is long, which results in the tower being about 1 km high (including the golden parts on top of it). And that's about it ! These dimensions are huge, but the tower's shape really isn't optimized for practicality so... I guess we'll have to wait and see !
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Requirements :
- At least 1 riven mod above the capacity
How to reproduce :
- Bug encountered - could not leave the modding UI :
Log in > "Purchase" > [Esc] > Mods > [Esc] > "Purchase" > [Esc]
Log in > "Ask me later" > Mods > [Esc] > "Purchase" > [Esc]
Mods > "Exit" > "Dissolve"
Mods > "Exit" > "Purchase"
Mods > "Exit" > "Ask me later"
- Bug not encountered - could leave the modding UI :
Log in > "Dissolve" > [Esc] > Yes > Mods > [Esc] > "Dissolve" > [Esc] > Yes
Log in > "Purchase" > [Esc] > Mods > [Esc] > "Dissolve" > [Esc] > Yes
Log in > "Ask me later" > Mods > [Esc] > "Dissolve" > [Esc] > Yes
Log in > "Ask me later" > Mods > [Esc] > "Ask me later"
Additional info :
- The chat window remains functional
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I'm only saying that some parts of Revenant could have been, to an extent, inspired from Raziel. I may be wrong, of course. But indeed, whether or not you see a connection is subjective !
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Yesterday, I collected my newly crafted Revenant, then I realized he has more than a few features reminiscent of Raziel, the main protagonist of the 1999 game Legacy of Kain : Soul Reaver. It is basically one of the first games I every played, if not the very first. I was so young when I started playing it that some aspects of the game freaked me out, but it really was a good game for its time, especially for its great narration and convincing voice acting in general (Tony Jay, Michael Bell...) but also for its level design and atmosphere (it has a pretty good soundtrack too). So anyway, here are a few subtle similarities that remind me of Raziel's character :
1. The Spectral Reaver
Révélation2. Vania helmet
3. "Reave" ability
4. Revenant's introduction
RévélationWe first see him buried underground, struggling to get out. Also, he is always right next to a lake...
Raziel was thrown into the Lake of the Dead for having evolved earlier than his master, Kain. Thus, he was burned alive but ended up being resurrected (sort of) by the Elder God, a squid-like creature ruling the Underworld.
Finally, when we help Revenant out, he appears in a spectral form, which to me could be analogous to Raziel's rebirth.
Here's a clip of the game's intro, if you want to check it out :
RévélationJust wanted to share my opinion with you, LoK : Soul Reaver being one of the best PSX games I've played.
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If a warframe was placed in a way that forces the door to remain open and the operator walks towards the infested room, the sound of the door opening will play despite the fact that it is already open.
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I found mine chilling in front of the Operator room's door right after completing the challenge called "This Is What You Are" :
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I know this isn't just a screenshot, but I still wanted to post it for fun, hope you don't mind
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I really think that being able to attach notes to ignored players would be helpful (just like we can with friends). In fact, every now and then I go check my ignored list to delete players who didn't offend me too deeply, but most of the times (almost everytime, actually) I am not able to remember why I ignored a player so I just delete them. I do this to give people a second chance ; however, nobody wants to come in contact with toxic people more than once, and this might happen when deleting players from this list. I just started using notepad to keep records of toxic players, but having an in-game feature would really make sense in my opinion.
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When holding the Lenz with the left hand, everything looks fine, but when holding it with the right hand, the quiver is misplaced. Here are some screenshots to illustrate :
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It is not rare for me to see players disconnecting when I'm the host or to go back to my Liset after a failed host migration.
In the first issue, I would play and my squad mates would freeze before all disconnecting simultaneously. I was caught off gard several times when I expected my squad mates to be around only to find out that they had been silently removed from the game. No notification like "X left the squad", just one chat line per player. The latest times this happened to me, the extraction point had appeared seconds ago and in a defense, this happened just before the "leave / battle" screen appeared. This is probably a coincidence though.
The second issue is what I believe to be the client counterpart of the first one : a host migration message would appear, then I would be redirected to my Liset after the migration failed, which takes a few seconds, or the message would never go away, leaving no other solution than closing the game. This must have happened to me more than a dozen times since two weeks ago.
Why is this happening ? There seems to be no reason at all, but I must be missing something.
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Hi,
I found a glitch whilst playing on Pavlov, Lua.
According to my tests, placing the warframe on ice and then going through a rift as the Operator caused persistent ice status effect on the warframe.
However, it could be removed by placing the warframe on a clean area and walking through another rift with the Operator.
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Yup, and we should even be able to replay quests, in order to scan those unique enemies more than once without depending on other people.Im just came here to type about the "Seccond dream quest cinematics" and don't worry there will be no spoilers
im not here for spoiling the quest. im here to tell that Cinematics are great but saddly you can watch them one time and then depend on the youtube. And here comes my idea.
what about if we can watch every single cinematic from the quest what we have been complete?
It its the great idea then watch when im showing the "Holotape mode"
to get access you need to go to you're codex and select a cinematic and watch it and see again you're favorite moment of quest how great it will be??
The current quest system is actually quite primitive.
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Are you serious? Primed Bane mods?
Primed Ammo Drum is better than that.
Does Primed Ammo Drum add more damage than a 120% physical damage mod ? I doubt it...
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It seems that the Void is the energy source for most of the devices Tenno use. We also see those white / grey branches everywhere in the Void, and in one of the rooms on the moon there are consoles that enable you to "communicate with the tree spirit" (or at least something close to this, my game isn't in english). When you activate them, it seems that energy starts flowing through the roots, towards the center of the room where they all gather. Could this tree be a kind of energy transmitter ? What exactly is the Void energy made of and how does it affect human beings ?
This actually raises more questions than it answers... but I love it !
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Don't forget that nullifiers are artificial difficulty. Allowing anything to go through their bubble would make things too easy.
My guess is they'll keep it this way.
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C'est une question de comment la recherche a été encodée. Maintenant "tg" ne kick plus si contenu dans un mot mais peut kick si tout seul (enfin parfois). Et pareil pour "dispo". Tu peux écrire disponible, disposition, dispositif, disposer etc. sans souci.
Tant mieux, ça commençait à être pesant de devoir toujours prendre en compte ce genre de choses.
Je vais peut-être passer plus souvent sur Région alors ^^
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they removed 2 slots from warframe over a year ago it used to be 8 mod slots. i doubt they will change it back.
8 mod slots, but you had to get read of 4 of them if you wanted to use all your abilities... they must have seen that the average ability usage was 2 out of 4, so they got rid of 2 slots for the buff not to be too high and added a natural scalign for the abilities.
I believe Ana_Nuann has a point, however : augment mods were meant to be used if you wanted to orient your playstyle towards one particular ability, at the cost of one mod slot. Adding a special slot for them would break this.
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Si tu parlais français, tu aurais écrit "disponible" et non "dispo" :)
"Disponible" passe ? Je croyais qu'il cherchait juste une suite de caractères, peu importe où elle se trouve ?
(Suite à des plaintes sur les mots contenant "tg", inutilisables)
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I teleport to Conclave then bullet jump up the elevator.
So do I, and this is why I felt like the menu was incomplete : if there is a button for Conclave, why not for the Simulacrum ? Or even a new menu item which would look like :
TELEPORT TO...
Trade Kiosk
Navigation
Conclave
Darvo's Shop
Simaris
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You mean Exilus Prime adapters ?
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Good morning,
Everytime I go to a relay in order to test something, I have this feeling that there should be a button to teleport to the Simulacrum, just like the one for Conclave. I actually spend more time parkouring through the relay than I do testing my weapons... so I assume it's the same for at least some of us, hence this post.
[size=2]I think it's already been suggested, but can't find any trace of it on the forums...[/size]
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I want to hear more about Ballas' brother in the next quest / event though.
Improving Fashion Frame
in Art, Animation, & UI
Posted · Edited by Biomod1150
So as someone who spends an awful lot of time updating colors and cosmetics for my warframes over and over again, I came up with a couple of ideas for changes pertaining to this interface and the "mechanics" of Fashion Frame :
Suggestion 1 : a switch in the options to be able to set "favorite colors" as the default tab displayed when we click a color to change it
Suggestion 2 : an interface to create our own cosmetic sets
This would include :
This would allow us to apply a whole cosmetic configuration in one click, instead of recreating it everytime we get a new warframe or want to make a few visual changes.
Such an addition could also open possibilities for a slot system equivalent to that of loadouts : you could create a new free set every X mastery ranks, and you would have to spend plat to add more sets to your collection.
Edit : Maybe even link warframes to a preset slot, so that a cosmetic change to this preset would be applied to all linked warframes ?