(PSN)Schobii564
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Posts posted by (PSN)Schobii564
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Had the same issue, had consumables on square and interact on R3, but consumables just didnt work on square, i switched them around and both buttons work, consumables on square doesnt for some reason?
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16 hours ago, Skaleek said:
A lot of content from DE is one and done. You might see some touch ups to vasca when they do a pet 2.0 or pet overhaul in the future.
BUT WHEN?!
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I want 100x ciphers
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I never even knew this was a thing :0
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Just give me new zaw weapon types, like sword+ shield, or fist and sparring weapon parts, or dual weapon zaws
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A veteran is someone who scanned all cephalon fragments
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Can you self proc rad with a self damage weapon? Or did they "fix" that? New meta?
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yeah, an indicator to what buffs are currently active would be useful
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On 2019-11-16 at 12:00 AM, BansheePrime said:
For the most part I think a buff on a player is carried over to their companion. Warding Halo though is probably an exception. Can you even see the pets name anywhere to see their buffs?
Your pet's name aswell as shields and health is right below your warframe's? And above the one's of other players
I think that most buffs are in fact not carried over to your pet and have to be applied separately, therefore giving it the respective icon would be useful knowledge
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8 hours ago, DarthIronclad said:
Impact
Instead of a stagger,now stunts enemies,preventing them from moving or attacking without any major animations that can make it annoying to land constant headshots.
Punture
Weakens the enemy,making them take 25% more damage and 50% more damage on headshots.
Slash
Can stay the same,good enough in is current state.
I like your idea for puncture quite alot, not even sure why
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As i was buffing all my teammates and their companions with my warding halo, i noticed that, while i and the other players have various buff icons shown next to their name, companions do not.
I was wondering if the same icons could be added to companions aswell if they are affected by certain abilites, as it would only benefit us to know if our pets have an active buff such as warding halo on them
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29 minutes ago, (XB1)GearsMatrix301 said:
It’s one thing to hear “Your opinions don’t matter, console scrub” from a PC player. But I expect better from a fellow console player.
You're saying its bad when you havent even played it yet??
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2 minutes ago, (XB1)GearsMatrix301 said:
That is not remotely true. Every mainline has its bugs and stuff. But a lot of issues with The Old Blood is the content itself and the way it was designed.
Oh hello, mr xbox player, tell me more about your experiences with the new content
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17 minutes ago, (PS4)chubbslawson said:
It sounds like a mess
It sounds like a lot of people are complaining because things got changed, play it first and then give your opinion about it
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I hope they release it tomorrow
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Yes, pleeaase, my nezha yaksha helmet on the deluxe skin is bugging me quite a bit
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I would like a pet that can heal itself, this does that
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I've been preaching every single time to combine the aim and block into one button, making it an universal glide button aswell, so yes
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1 hour ago, George_PPS said:
Adding armor stripping to heat is one of the best ideas for damage. OP's proposal is making it even better to separate how it works on different factions. When it heats up, metallic/composite armor should melt and therefore should be stripped.
(Stealth?) Buff to Nezha i wont say no to that x3
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Can we just simply say we need companions 2.0 or 3.0 already? Smarter AI, actually being able to give them orders/precepts or whatever, giving beast companions a weapon slot like sentinels and moas have for more mod space, stuff like that
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Yes PLEASE
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Companions need more love/content
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It should be a separate/second weapon for the operator alltogether
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Interesting idea... i like it
[Suggestion] Allow us a "no zoom in" option on parazon finishers
in Art, Animation, & UI
Posted · Edited by (PSN)Schobii564
Parazon (special finishers, boss ones too, weapon finishers not as much) are just way too zoomed in to be comfortable,
please allow us an option to not zoom in when performing them, it would make them alot less disorienting and usable