Jump to content

Fleetwing

Hunter
  • Posts

    423
  • Joined

  • Last visited

Posts posted by Fleetwing

  1. Weighing in to add my opinion that the change should be reversed; it just seems like poor form to ship out an ability with a bug and then let the bug play out for weeks or months before changing it. While it might have been unintended, the customers who have invested time and/or money into their accounts to incorporate the mod viewed it as a feature, not a bug. 

    Bug fixes on new content have a certain window of acceptability. After the window closes, community backlash will be significantly more dramatic, proportional to the popularity of the bug. 

    I don't main Nyx, don't play Nyx (except in the occasional high-damage Sortie mobile defense, where Assimilate/Absorb make for great point defense). My primary interest in Nyx is based in fashionframe (that nyx prime helmet tho). But I think it's poor form to change a relatively small, unimportant part of the game months after it has become an established part of the community meta. Seems a little bit like that meme of a robot pounding a "no fun allowed" sign into the ground--which is not really a great vibe for a video game hotfix. 

    Not to mention this is such a ridiculously specific thing to have to argue about. It's one mod. Even I'm getting tired of seeing these responses. Let's just put it back the way it was so we can all go back to farming helios prime  having fun.  

  2. If weapon swap speed in Warframe was as quick as it was in DMC: Devil May Cry, then I'd be all for more tactical melee enemies. Like, say, a mob that had had 50% damage resistance to melee, but carried a shield that deflected gunshots, which only lowered when it was stunned by a melee attack. That's cool. That requires me to act like a space ninja; drop the gun, slash with the sword, raise the gun, blam, headshot. It encourages combo play without invalidating all other forms of attack; 50% damage reduction means I might just decide "ah, what the heck" and murder it with a sword anyway.

    But the current weapon swap speed in Warframe limits the tactical options, locking players into one weapon at a time. 

    Digression: one of my favorite action movies to come out this last year was John Wick. Everyone should see it. Take the kids. It's fun. Keanu Reeves trained for months to be able to switch from melee to sidearm to assault weapon and back in fractions of seconds. Point: Why should a 50-year-old Canadian be faster than a technologically-advanced space ninja? Part of what makes John Wick engaging is the same thing that makes DMC fun to play: the ability to switch almost instantly between weapons, thereby increasing the number of possible combination moves, increasing the coolness factor.

    Point being: I'm all for tactical weapon swaps to take down specialized enemies. It makes sense that after years of being slaughtered by Tenno, our rivals would advance and attempt to match our melee skill. But not at the current weapon swap speed. As it stands now, any kind of tactical system would be much more likely to simply slow down combat and frustrate players. 

  3. I usually level two at a time at least, and when I'm levelling I usually bring my sentinel. I almost always pack my Dex Furis or my Marelok (that thing can shred any mob this side of Pluto) and head out to Sedna for the first two runs.  Then it's off to Xini or the Pluto dark sectors.  

  4. TL;DR: do not log in to Warframe for the time being, thank you.

     

    ---

     

    DE probably cannot stop PWE from buying it. But you can.

     

    I think this is the crucial first point to start with. This isn't necessarily DE's fault and even if DE doesn't want it, they probably can't stop it. The shareholders decide DE's fate, and if PWE is paying them a lot of money, they are going to sell. They don't care about Warframe or its community, they only care about the capital gains they make on their shares in the case of a buy-out.

     

    This means that we cannot focus our rage and anger at DE, we have to focus it at PWE.

     

    PWE shops around for games based on a number of faceless metrics, such as logins per day, average session length, peak concurrent users, average revenue per user, etc. They are not buying DE because they think players will like it, and will not be dissuaded from their purchase if players complain. Words are worthless to PWE: metrics are all that matter.

     

    Forum posts do not matter to PWE. Complaints do not matter to PWE. Petitions do not matter to PWE.

     

    There is only one channel through which we can voice our displeasure about the PWE takeover, and that is metrics.

     

    The only way Warframe players can send any kind of meaningful message to PWE to have them call off the deal is by causing a sufficiently significant change in operating metrics that would have to be reported to the potential buyer during the process of lawful disclosure during the MNA (mergers and acquisitions) process.

     

    PWE will absolutely drop the deal for DE if Warframe activity metrics falter significantly.

     

    This is a challenge between the power of the community to stand up for their game (by refusing to play it at all) and the apathy that PWE is banking on.

     

    PWE probably expects a few people to protest or to quit, and if a few of us do then they go ahead and destroy this game.

     

    This is the community's chance to prove that it can't be ignored. And I'm not talking about some symbolic 1-hour walkout or a 24-hour boycott. I'm talking about not playing at all, even if they release a massive content patch, until we are certain that PWE is out of the picture.

     

    Everyone who logs in to Warframe, for whatever purpose, is currently supporting the PWE buy-out of DE. Period. If you want to keep the game PWE-free, do not log in. Clan leaders should log in, set their MOTD to a notification about not logging in, and log out again.

     

    Stay on the forums, stay active and make yourselves heard here, but absolutely do not log in to the game. Show DE the empty desert they'll have if PWE buys them out and then you can all return to the lush oasis of Warframe once this 11th plague has blown over.

  5. Not scary at all

    Though the old infested missions used to be scary

    You entered a ship, everything dark some lights flickering here and there and some electricity noises

    you start moving suddenly you hear them infested people screams of agony you walk closer noise getting louder you walk pass a corner turn around and there they are 10 of them standing, they start charging at you and you shoot them with that S#&$ty braton while running away from them

    Because of gunfire you attract more in minutes there are 100 of them around you and you just ran out of bullets

    No return, you pull out your skana in hope of getting crit hits and just charge at them

    Man those were some epic days

    I remember that. Good stuff. 

  6. Marelok or Dex.  Dex for infested and survival, marelok for anything else.  Dex modded with punch through will chew up infested mobs, and my unforma'd marelok deals more damage than a 1-forma sandal.

  7. that would be awesome!

     

    Sharon Stone as the Lotus

     

    Jennifer Aniston as Ember

     

    Lucy Lawless as Saryn

     

    Natalie Portman as Mag

     

    Jeremy Renner as Ash

     

    Morgan Freeman as Vauban

     

    Christian Bale as Excalibur

     

    Michelle Rodriguez as Valkyr

     

    Sigourney Weaver as Trinity

     

    The Rock as Rhino

     

    Nicholas Cage as Frost

     

    Mel Gibson as Oberon

     

    Milla Jovovich as Banshee

     

    Tom Hiddlestone as Loki

     

    Ian McKellen as Nekros

     

    Gwineth Paltrow as Nova

     

     

    Did i skip anyone?

    Zachary Quinto as Volt because he's ****ing fabulous

  8. He showed up in a Kiste run while we were making our way to the console.  I was running a Saryn with near-max steel fiber and a shade, so I just turned around, hit him with Venom, rolled away from a slash-dash and dropped Miasma.  One of the fastest stalker kills I've ever done.

     

    The other memorable time was when he attacked my Frost.  Who was level 30.  I put up snow globe and we had a melee battle--Hate to Reaper Prime, Stalker to Frost Prime.  It was intense. 

  9. XP range?

     

    The community has tested this issue.  They found that if you are in the mission, you will get shared XP.  THERE IS NO XP RANGE.  XP RANGE IS A MYTH.  They did this by doing tests and seeing how things turned out in the Final XP Count.  Just because you cannot see the XP number, doesn't mean you don't get XP, you are still getting XP.

     

    What matters in Mobile Defense...

     

    (1) If you are going Rambo, you are slowing down spawns, so less enemies, less XP, less loot.  I have seen half as many enemies spawn because one or two Tennos are going Rambo.

    (2) You also make it more annoying to search for loot, and this slows down the mission.

  10. Frost's first power is a great way to hit the pause button on an incoming heavy.

    Also, after experimentation, I've learned to build my frosty for range, not damage; his avalanche puts the whole room on ice for a moment and will usually peel the shield off most of the bad guys (as well as nuking those pesky ospreys). I usually pile shield and survivability into the rest of the slots: the result is a dandy support tank.

  11. I personally have no problem with the new frame but I got to admit... it seems to be a tad to over-designed. To me something like the image below is far to over designed and trying to hard to bed dark and edgy. Same can be said for the concept art we've seen; granted its just concept art, I just hope they tone it down some.

     

    6BdIYyD.jpg

    Concept art is usually 2 to 4 times edgier and flashier than the final product. :D

×
×
  • Create New...