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FashionFrame

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Posts posted by FashionFrame

  1. When Adaptive Exposure is enabled under the display settings, any light coming from certain weapons with a bright explosion causes the player's view to become VERY dark.

    JAafmxu.png

     

    Without Adaptive exposure is pretty dark as it is, but not nearly as awful as the darkening effect from adaptive exposure from a weapon's shot.

    I don't know if it's just the staticors or there's more weapons that experience this, but I never turn on Adaptive Exposure for the purpose that I can see and play the game with my favourite weapons!

     

    Before someone goes on a tangent that I should just turn the energy to black. Well, I love my bright colours, it's obvious, and I'd rather have the Adaptive setting turned off than change my colours.

    It's a personal thing, but I still want to make it clear that this visual setting shouldn't be activated from a weapon's firing, and should be only activating when I'm walking from different light settings on a map. This problem has been happening for over a year and I'm surprised it hasn't been addressed. It used to not do this, but something changed that.

     

    Thanks for reading!

  2. Title kinda says it all. When you use the "Fiery Phoenix" ability on your railjack, it uses the default orange colours, and not the colours that I selected for the ship.

    When I'm in mission, it looks like this: P20ze2E.png

    But when I go back to my dojo, the flames will change back to the colours that they're supposed to be, which is this:

    uMej3wC.png

    Would absolutely LOVE to have the phoenix be the colours that we chose for our ship, it's so badass!

     

    Thanks for reading!

     

     

     

     

     

  3. 6 hours ago, Mints said:

    That's what he stated that it was. Burden of proof is on him. You want to argue that random loot stats are annoying and their ranges can be inconsistent or even flagrantly silly? Great. Go for it. I won't argue with you. I will, however, argue with him about what he stated. If you want to jump into that argument and defend what he said be my guest, but what he said is indefensible. If you have to attach conditions to his statement then his statement is untrue.

    It's like...you're not even reading anything I'm saying and just continue to display a one-minded thought. Stop reading what he's saying the way you wish he'd be saying it. It's obnoxious.

    Gonna point it out AGAIN, he didn't even once say that ALL Mk1s are better than MK3s. Anyone (besides you obviously) can put 1 and 1 together and see OP means that MK1s have a RNG chance to be better than Mk3. My gosh. While everyone else here can see what OP means clearly, you on the other hand continue to mindless say "Oh no this is how he says it, I won't accept any other way because that goes against my argument" even though, logically speaking, OP wouldn't ever say that ALL MK1s are better than MK3s. That's redundant.

    At this point, just gonna accept that your ignorance is bliss and just end it here, you really don't understand this ordeal in the slightest.

    But, please, do go on.

    Just gonna watch you, (Herrwann69 explains it best), "fighting alone against a straw man while claiming you are smarter than everybody else."

    Because boooiii you really are on your own on this one.

  4. 43 minutes ago, Mints said:

    Only if you get that OP is totally full of crap when he claims MK1 parts are objectively better than MK3 parts. You know what the best part is? I think random loot itself is total BS and shouldn't even be a thing. But instead I'm here being constantly replied to by people defending a factually false hyperbole.

    Uh, again, that's how you're seeing it. You think that's what it is despite common sense saying otherwise, and that the statement he was clearly implying was that you have a CHANCE at getting MK1s that are actually better than MK3s. I made a whole thing about it. Did you even read my post or just quote the ending, pretending you read?

  5. 1 hour ago, Mints said:

    Excuse me? The original statement was a flat "Otherwise what's the point when mk1 has better stats than mk3." Word for word. That is a direct assertion that MK1 parts have better stats. That is a fallacious and irrational absolute statement that is easily destroyed by simply demanding proof. So if you want to argue about what the argument is about you just lost. His statement is an outright falsehood and you trying to defend it by arguing something else entirely is not rational.

    "Oh but secondary stats and component modifiers don't count!"

    "Oh but some houses have a random chance to roll better primary stats than others in extremely specific circumstances! But remember the other stats that don't exist on MK1 parts don't count!"

    Neither of these prove that MK1 parts are better than MK3 parts. They're either an intentional rejection of evidence or an appeal to hypothetical component rolls. MK1 parts do not have better stats than MK3 parts. MK1 parts have fewer stats and factually lower roll chances than comparable items in the MK3 class. Exceptions are not rules and raw data is not an replacement for a functional argument.

    Again you only pick what you want to hear, he didn't once say "ALL MK1 WEAPONS ARE BETTER THAN MK3." It was the statement that you have a CHANCE at an Mk1 being better than MK3.

    "That is a direct assertion that MK1 parts have better stats. That is a fallacious and irrational absolute statement that is easily destroyed by simply demanding proof."

    I gave your proof, right in the image! Did you seriously not see it? I love how you demand proof and never take the time to research it yourself, and instead, stir up arguments on the forums. Clap clap clap clap clap!!

     

    Also read this again: "Otherwise what's the point when mk1 has better stats than mk3."

    Stop reading it like he's saying "ALL" do, because no one in their right mind would argue that "ALL" Mk1s are better than MK3s. He's saying that there CAN be MK1s that are better than MK3s.

    Again, you can actually get really bad rolls for MK3s, look back at my fantastic graph I drew out JUST FOR YOU, proof that they can actually be worse than MK1s and MANY players agree that this shouldn't be a thing!

    --And you quote:

     "Oh but some houses have a random chance to roll better primary stats than others in extremely specific circumstances! But remember the other stats that don't exist on MK1 parts don't count!"

    --AGAIN, you are only reading what you want to hear to further cause an argument. I stated, and I quote "What's subjective is the secondary stats, but you can still get awful ones. It all depends on people's play styles and builds. Don't forget that." 

    The other stats that don't exist on MK1s....alright. Lets roleplay!

     

    I got a "Zetki MK3 reactor with an additional 10 avionics capacity and FIFTY ADDITIONAL FLUX CAPACITY?! HOLY COW BOOK THE CRUISE! WE'RE RICH, BOIS!

    You think was worth farming the veil for a reactor that has a single digit percentage chance of dropping and getting that insane low of stats provided in the example? You really going to argue that? When an Mk1 is insanely easier to farm and can still have a chance of getting better stats.

    Quote you again: "Oh but secondary stats and component modifiers don't count!"

     

    You know what subjective is, right? People can still get awful rolls depending on what their playstyle is.

    Say you get the "Shields replenish 50x faster while cloaked." Well, I don't have the cloak mod, that's pointless. And what if I don't want to take up avionics with the cloaking mod?

    Let me further explain this to you.

    (("Convert 100% consumed flux energy to shields " " Redirect 50 Energy to Shields with every kill" " +10% Tenno shields on Railjack"))  Well, shields are literally useless in high tier missions, same with almost all flux abilities, so forget that. Also useless modifiers.

    50% chance to extinguish fire after 5 seconds. So, fires cause, what, like 1-3 damage a second per tick? That's...not worth it. Feels like a wasted space when you could go for a better modifier.

    You want GOOD modifiers? The ones for when shields are down (BECAUSE THEY'RE ALWAYS DOWN) "30% of Shield Damage is diverted to increase Turret Damage by up to 300 for the next shot fired" "+25% Railjack damage while shield depleted" "+20% Top Speed while shields are depleted" " +50% boost speed while shield depleted"

     

    You have to see what I'm getting at by now, right? You can have BAD ROLLS. So there, I clarified on that, because you seriously don't get it.

    And I'm willing to bet you're going to over think on something that I've typed, and try to bend someone's words to help your case.

    It doesn't help you, it just makes you seem ignorant. But I do love to further explain things, because I know what OP was meaning, I actually get it.

     

    And I've actually shown legitimate proof that MK1s can be better than MK3s.

    Can you guess why MK1s can be better than MK3s? Here, let stalker answer that question:

    URyWl6c.gif

     

    It's RNG dude, it happens. And it's why this topic was originally started, saying that it's really REALLY stupid that MK3s can actually have a chance at REALLY low stats to the point that MK1s are better. Hell, MK2s are even more so better at getting great stats compared to MK3s thanks to RNG. That's ridiculous!!

    Random stat generators can be really bad if their lowest numbers are even worse than the starting content.

    Do you get it now? Hope so.

    But I always have fun getting into these long winded posts, it gives great entertainment because I actually care, and actually take the time to research carefully, carefully read the posts and actually provide a valid argument based on the knowledge I've acquired and provided!

     

     

    • Like 2
  6. 16 hours ago, Mints said:

    Funny, y'know I have looked at the wikipedia and you know what I saw? All the 0s next to the MK1 parts where they lack secondary traits entirely. I also noticed how the primary stats curve in a consistent manner across Houses within component categories. In fact, if you actually go down the list you will see that, in many circumstances, it is numerically impossible for an MK1 part to roll a higher stat than an MK3 part from the same House because the minimum roll for the MK3 part is the maximum roll for the MK1 part.

    That was never the argument that it has to be the same house, people were sayings that a MK1 can roll higher than a MK3, no mention of houses. Stop only picking out stuff you want to hear.

    as you argued at the very start: " Do you have any actual proof of this or did you just look at an MK1 part with one stat maxed out compared to an MK3 part with relatively equal stat distribution and assume that the former is objectively better than the latter?"

    "objectively better" is a laugh, because who would object that the lower stat numbers are better than higher stats?

    What's subjective is the secondary stats, but you can still get awful ones. It all depends on people's play styles and builds. Don't forget that.

     

    Yes there is many circumstances that MK1s can't be better than MK3s, but there is proof that it CAN. That is all the proof needed.

     

    So guess I'll show you a visual representation that MK1s can roll higher than MK3s through pictures from the wikipedia since clearly you didn't look, and how forgot your own started argument.

    7QIBxQH.jpg

    That's all I needed to post. You can reply, you can try to drag out pointless nonsense, but I just proven your original argument. You can try straying away from your original argument, as you seem to have the habit of doing, but that isn't what I came for. I went after your original post, and got my way!

    My work here is done! *Mic drop*

    Have a nice day!

    • Like 1
  7. Title basically says it all. It gets pretty annoying having to let go of the shift button that gives that boost forward, tap it, and then hold again. I don't know if everyone else feels the same way, but there's moments where I'm accidentally tapping too many times and actually confuse my own fingers.

    "Remember, let go holding shift, tap shift, and then hold it again!" *slams 6 times* "sticky keys enabled!"

    Would be nice if we could customize the keybind for the "jump" to a different key. Maybe we can? But I sure can't find it.

  8. I use Mirage with statiors, and no, status chance really isn't all priority, I do just fine with a crit/staus build. It does way more damage/dps from the constant tests I've pulled off for that weapon. Most of the time I just hop into that mission, race for the lantern and carry everyone for 15 minutes. Most people never keep up with me, so I tell them to just go grab caches and I'll do the work fully!

  9. 12 minutes ago, taiiat said:

    that's fine.
    but that's not what i've been pinged about here, i've been pinged about "nah man that's trash" as peoples' only comments on what Ember offers as a Gun Platform.

    Not really trash, because I understand just how good she is with fire damage, just not my thing due to limited enemies it's good against. But people who do put her as "Nah 100% trash" they definitely don't understand her capabilities hahaha!

  10. 6 hours ago, taiiat said:

    "it doesn't spam Corrosive Status so its bad" got it. what an insightful discussion that considers all of the tools in the game.

    Funny. I don't use corrosive for all my builds. If I'm going against corpus especially, I'd use Gas. See, corrosive isn't the "one way ticket" to dealing high damage. Sorry that I don't think like those typical brainless Meta builds. I switch damages types all the time, even have tabs for specific factions, but I'm definitely not going full heat for every single Build. 

    The "oh it isn't corrosive, it isn't effective" sounds the same as "I need Ember with all fire damage to do the best DPS" despite both don't work for all factions. Gotta change it up, and not do the one trick pony builds.

    Sounds lazy to just try to stick to just one thing and dumb down your own DPS on different enemies. That's why it's good to have builds that can support variety, and thus why, to me, Ember's buff build doesn't really work for me. 

  11. 3 hours ago, taiiat said:

     

     

    and why exactly would you be using pure Fire on your Weapons? you have Mod Slots on your Weapons too, to make many different Damage Types with.
    yes, you infact... can put Elemental Mods on your Weapons. that the Enemy may not explicity be weak to the Damage Type doesn't change that it's a very large amount of extra Damage. 

    "but it can't spam 100 Corrosive Status and that's the only way to Kill anything!!!" - there's many ways to deal Damage, and removing Armor isn't the only way. but this doesn't preclude you from being able to weaken Armor anyways, which is all you have to do in any case anyways. removing most of the Armor something has is plenty sufficient, the remaining portion doesn't matter because by the time you remove that, you could have already Killed the Enemy anyways with Damage.

    not as flexible doesn't change that Ember is capable of it, despite what the Community thinks of Ember.
    is that all i'd want a Warframe to do (be a Gun Platform)? certainly not. but it's something relevant that the Warframe can offer, and it's very biased and toxic to not consider relevant features.

    The fact it really does only buff fire is the soul reason she's very niche for most enemies. Yeah sure, buffs fire, but what that person was getting at is there's too many other enemy types that really lower that fire damage output. I'd take a Mirage or Chroma over her any day BECAUSE they're more versatile with more enemy types. Pretty sure I'd out perform a Ember right off the bat while they still sit there giving themselves buffs. Hell, my friend was boast about it after trying a build from youtube. So I popped Corrupted Heavy Gunners and Bombards, timed him, then outperformed him with my mirage. To me, it's too much work and has no appeal.

  12. For Bosses, I'd say neither of them. I honestly haven't tested it myself, but when it comes to a boss with specific weakpoints (Examples: Sargas Ruk,  Lephantis,  Ropalolyst,  Ven'kra Tel/ Sprag, and so on), does the Mesa actually aim for those weakpoints, or just continues to shoot the body, and you just see constant zeros? Because if that's true, yeah for those bosses, Mesa is a no. Though the other bosses that have no weakpoints, yeah Mesa will slaughter them! Though, even with the insane build I have for my Mesa, I still prefer my mirage over her any day when it comes to boss fights and other missions. I think Mesa's top game is in crowded one-rooms like a defense mission, or Sanctuary Onslaught, because she doesn't have to be mobile, quickly aim around in circles, and wipe out whole maps.

    Saryn well...yes insanely well for killing mobs, but she's just like mesa. Not the greatest for being mobile if you're using her nuke build. Plus, if you won't want majority of players squads to hate you, don't bring a Saryn to most public missions (Same can honestly be said for Mesa too...). Some people don't like watching everything die because of her, and then they die of boredom hahaha!

    Honestly don't know how well a Saryn would do in a boss fight either, but I think there's way better alternatives to fast slaying of bosses than her.

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