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Destroyalord7

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Posts posted by Destroyalord7

  1. Perhaps a difficulty multiplier with the number of players there are in the team, like in the Diablo series, may solve a few difficulty problems.

     

    Have a baseline level/difficulty for solo or single players and multiply difficulty with how many people there are.

     

    1 Player: x1

    2 Players: x1.4 - x1.8?

    3 Players: x1.75 - 2.25?

    4. Players: x2.5?

     

    Just suggestions though.

  2. Honestly, it looks great. It creates a great atmosphere and ambiance. It does its job.

     

    The only problem I have with this is the frame rate drop, it takes a big toll on the graphics card.

    Low end machines, ho!

  3. Don't think there are any plans to make new skins in the near future. It would be nice to a have a few new skins, but of course, they have Gamescom coming up and are preparing for that. Hopefully they might tell us some things then.

  4.  

     
    what??

     

     

    Random number generator. Or in other words, it all depends on chance. A certain drop is given a percentage, and it has that chance of dropping.

    Mind that it is pretty much, almost random and by chance, although some blueprints/schematics have a higher or lower drop chance than others.

  5. First of all, I apologize if this is in the wrong section, I have no idea where to put this.

     

    So 'quick' reloading, or

    1. Start reload animation

    2. Wait until reload cycle is at or beyond halfway

    3. Quick melee

    4. Profit; finished reloading.

     

    So you can pretty much reload in half the time + 1 quick melee animation time.

    Used this on Soma and Gorgon (hey it was for mastery) and other long reload weapons.

     

    Is this a bug or a feature?

  6. How would you like to see this applied to today's weapons?

     

    Corpus weapons already look mass produced, and fire lasers that go pewpew.

    Grineer weapons look like they have been made from scrap/junk and they go bangbang.

     

    Having high certain damage types in each faction weapon, I believe, is enough.

    Unless you want to have a Borderlands aspect to this, and have utility on top of the damage.

  7. This is probably a really dumb question, but better dumb question than dumb answer.

     

    Can you block blast damage? If someone fired an Ogris/Penta at you, and you were in blast radius while you were blocking, would the damage taken be negated/reduced?

     

    Secondary question: Can you block direct hits from Ogris/Penta?

     

    Does this also include Stug?

  8. Problem: Frozen, stuck doing idle animations. Couldn't move, run, crouch, slide, move camera.

    UI: Could not access ESC menu, but could access chat and chat tabs with mouse and shortcut (default 'T')

    Setting: Player ship, in solo lobby with mission selected.

     

    What happened:

    Just finished a mission, left the squad.

    Changed load out on Arsenal via ESC menu.

    Moved about in the ship, heading towards navigation console.

    Sent a few messages in the clan tab, pressed enter to send and close chat.

    Tried to move, but the 'frame stood there, doing idle animations.

    Could not move whatsoever, could not access ESC menu.

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