Destroyalord7
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Posts
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Posts posted by Destroyalord7
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Support ticket is your friend right now.
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Support ticket is your friend. Use it.
Or maybe it's just lag. Or something. Give it a bit of time.
Edit: Ninja'd
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Yep. Best not leave them digitized within the containment's of a computer. Taking up too much space.
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Crazy. But higher crits have been seen. I think.
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It looks a lot like Darth Vader.
He's turning towards us swishing his cloak up art the same time.
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Inb4 moved. Should be in feedback section.
Mod it up. Should be better then. Or else, just don't use it.
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I doubt there will be a silencer visual effects and a model. I mean, how are you gonna put a silencer on a drakgoon? They might change the sound in the future, if they haven't already. Besides, its reduction in sound is a percentage, capping at 75%, I think.
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U14 bugs. Try restarting the program. Maybe even restarting your computer. Or else wait for them hot fixes :)
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It would be nice to be able to select which mission we could do, whether alert, invasion, or regular node mission.
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I like what it did to Hydroid, though.
Oh, very nice.
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You're over working yourselves, DE/V's! Many thanks for the hotfix :)
Hopefully that caffeine hasn't messed up your resting schedule too much!
Oh, and GET SOME SLEEP, JEEVES.
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Its... Blue... Was it always blue?
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Thanks DE/V's! Now get some sleep!
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GET SOME SLEEP DE/V's!
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SLEEP.... IS FOR... The we....
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Preparing Puppy Blender...
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But its Thursday today... in New Zealand and Aussie...
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Don't touch or do ANYTHING today. Wait for tomorrow :)
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Turning on the puppy blender :)
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Its magic. Questioning magic would be like questioning the basic laws of physics.
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Having the client lock up for a good 20 seconds, giving false hope that it will pull out of a potential crash.
At the very end of a mission.
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Fair point.
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I've always wondered this every since the first trailers of Warframe.
The part where Rhino does a jump slam attack, and it shows the floor shattering from the force.
Jump attacks these days don't do very much apart from knock down + a little extra damage.
How about we have jump attacks, and maybe even slide attacks/copters scale in damage?
So we could have jump attacks scale to weapon damage and fall height, and slide/copters attacks scale with run/movement speed at time of execution?
With a damage cap, of course.
Just throwing out an idea.
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Looks bad &#! nonetheless.
U.f.k. (Unidentified Flying Kubrow)
in Fan Zone
Posted
What on Venus...