HomeyCDawg
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Posts
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Posts posted by HomeyCDawg
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Definitely play the tutorial. Those starter mods you pick up are actually quite useful later on for leveling things.
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Lol no. The last thing DE wants is people undercutting their own platinum prices.
Besides, You can't trade starter plat or plat that has been won, So how could people even make a profit off it? 50-75% discounts are not so common that they can be farmed for cheap plat.
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As soon as I saw that it was an ice themed event I thought for sure we were going to get the long awaited ice/status mods. Oh well. I don't need an affinity booster but I'm sure plenty of people are still happy with it.
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Ballistica. It was the first thing to go when I needed to free up some space.
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I don't hate RNG, but I do disagree with 0.5% drops from already rare enemies.
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Now they need to make it so the players can see each others ship's moving. Currently only you can see your own movements.
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Just to play devil advocate, are you guys sure the Wraith can still out DPS the vanilla? Wraith is clearly more comfortable to use due to it's low reload, but remember that crit chance/status/crit damage mods take mod slots that the Strun can use for more even elemental damage (which gets higher multipliers on the Strun than they do on the Wraith).
Wish I hadn't sold my potato'd Strun so I could test it myself.
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How about ditching the particle blood for some PhysX blood?
(when enabled of course)
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Sentinels have their fair share of stupid too. I remember trying to do a stealth run and every single time I tried to sneak attack one, my dethcube launched his SCREAMING LOUD DEATH BEAM to kill it before I could, putting me in the execution animation and alerting all the guards around me to my presence.
<snip>
To be fair,you took a Dethcube, with Vaporize equipped, into a stealth match. That's hardly the sentinels fault.
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Some more stability updates would be nice. I'm still getting dropped from my friends lobbies every single match at the mission complete screen, and all too frequently in-match as well.
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Not too happy. I've pretty much stopped playing for now. The new tilesets every now and then are nice, but this game seriously needs some persistent story(s). Not just lore, but story.
I've been waiting for over a year for this game to become more than a simple loot game with a fancy paint job. Endless looting for the sake of looting gets old. Good stories never get old.
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Almost every enemy in the game has fusion cores in their drop tables. Fusion cores should not be in ANY of the mission reward tables.
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I've always thought the whole idea of RNG based keys to access missions for more RNG was a dumb idea to begin with, and I still do.
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Sell them or fuse them, whichever happens to be more useful at the moment.
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Rated "M" for ages 5-12.
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If I do runs for you will you send me pictures and updates regarding the status of my clubbed baby seal? I like to keep tabs on the things I sponsor.
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I'm guessing till Wednesday.
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I think they went a bit overboard with the damage (rapid fire guns dropping 1000 shields in 0.15 seconds, really?), but overall I like the idea of enemies dealing higher damage to actually make them dangerous, but without the bullet sponge effect.
Overall I'd like to see the higher damage enemies worked around a bit to be better balanced and then applied to the rest of the game.
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Maybe it'd be a good idea to allow research to be rushed with platinum. Like room building in the dojo. Affected by clan size of course.
I'd bet my bottom dollar that if they try to "reduce research time", this is how they're going to do it.
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When did they say they want to reduce research time? It seem counter-productive to their business model.
If they did say that, it was probably just lip service to shut people up, like "We want to reduce grind" was.
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There should be a way for the founder warlord to pass his "founder" status to another warlord.
People who start clans don't always stick around as long as the clan itself does. That's just the way of things.
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Regulators and corpus ospreys can be melee'd in mid-air if you can aim it correctly with a spin slash or wall jump (regulators are fun to take out with wall attacks), but orokin drones are bugged and don't take damage from melee attacks. IMO they just need to fix orokin drones so they actually take damage from melee attacks like they're suppose to.
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I'm not worried about when they are going to release the Kubrows. I'm more concerned with how they are going to implement them.
What if they do it like they did the Tenno Specters, making them a consumable gear item? Now that, imo, would be tragic.
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The result screen is a lie...
Game Crashing Durring Archwing Quest Mission
in General
Posted
Same here. I tried to play the first archwing quest mission about 5-6 times and every time it crashed to desktop at random points in the mission.