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Munitions Specialist Warframe


K1LLZ0NE
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   This 'Frame focuses on doing damage through the use of weapons, as opposed to abilities, unlike most 'Frames, which is something I feel is missing from the game.  This 'Frame would not only increase the usefulness of it's weapons by using abilities that restore amounts of ammunition, but also give weapons special characteristics, such as Physics Impact Damage, and even boost base damage.  Also, because of it's tendency to stay away from direct conflict, this 'Frame would also possess a means to protect itself if the fighting were to get too close.  And, since this 'Frame would need a team to be viable for more difficult missions, most of it's abilities would also apply to those around it, giving this 'Frame a nice balance between supportive and offensive rolls.  As I stated before, I believe the game absolutely needs something of this nature, because there are no 'Frames with this kind of functionality currently in the game.

 

   Now, let's try to flesh out some of the details.  I imagine this Warframe to have a low armor rating but a decent shield capacity.  Average speed with a high energy pool.  Hopefully this seems balanced.  For those number and stat oriented people:  

 

Health:                   75   (225.0 at Rank 30)

Power:                   150 (225.0 at Rank 30)

Armor:                   50.0

Shield Capacity:    150 (450.0 at Rank 30)

 

 

 

   Now, let's talk about abilities, my favorite part.  I designed this Warframe around the concept of doing damage through the use of your weapons, as opposed to the current system of spamming ult and watching things die.  Having a Warframe like with abilities like this would also guarantee that his abilities will scale well with higher level content.  This will also make high ammo consumption weapons more viable for long lasting defense waves.  Any and all feedback is welcome, but let's try and keep it constructive.  We'll go in order, from 1-4:

 

 

 

Ammo Reserves:  Adds a percentage of ammunition back into you and your ally's overall ammo supply (not just the ammo in the clip).  Also acts as an instant reload on cast.  20%/30%/40%/50% (Edit:  Will only affect teammates within 15 meters)

 

Armor Break:  Takes a base percentage of you and your ally's damage and converts it into Physics Impact damage. 45%/55%/65%/75% (i.e. at max level 75% of your damage will be calculated as Physics Impact damage, the rest will be calculated normally), for a set time period (5s/10s/15s/20s).  (Edit:  Will only affect teammates within 15 meters)

 

Bubble Shield:  Depletes the player's shields and projects a small (meaning it only encompasses the caster) spherical "bubble shield" around the player that follows you wherever you go (Player's shields can regenerate).  Negates all incoming damage and depletes all outgoing damage by 40%/30%/20%/10% for a duration of 6s/8s/10s/12s. (Protects against disrupting and toxic damage)

 

Power Surge:  Upon activation all weapons (including ally's weapons) will deal 70%/80%/90%/100% extra damage as well as earning a 20%/30%/40%/50% increase in fire-rate for a duration of 15s/20s/25s/30s.   (Edit:  Will only affect teammates within 20 meters)

 

 

 

   Now, let me try and justify some of these skills.  I think it is pretty obvious I am trying to work a good bit of support into this 'Frame.  Seeing as how it deals no direct damage through his skills taking on higher level missions will be very difficult, and wouldn't be much of an addition (in fact might even be considered a hindrance) if his skills didn't apply to his teammates.  I think the 1st and 2nd abilities aren't so bad so I'll start with his #3.  I know when people see 100% damage mitigation they tend to cringe, but I think I did a pretty good job of balancing out his damage mitigation.  Doesn't last super long, comes at a loss to his shields and it lessens outgoing damage.  And it ain't exactly cheap either.  His #4 seems a bit strange with a boost to both damage and fire-rate, but when you compare it to something like Nova's Molecular Prime (100% damage boost, significant slow-down effect, a long duration, plus exploding on death) this skill is pretty balanced (even taking into account the nerf that is most likely coming to Nova).  Anyway, let me know what you guys think.  I can't even express how badly I want something like this in the game.  I am so bored with the current approach to abilities. 

 

Edit:  Edited the Bubble Shield ability a bit to specify that the ability is mobile, not stationary.  And specified range limits to skills.

Edit2:  Changed the Armor Break ability to give Physics Impact instead of Armor Piercing damage and edited the explanation of Ammo Reserves to specify that it adds to overall ammo supply, not just what is in the clip.

Edited by K1LLZ0NE
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The ammo skill might need to be a bit less if it's 25 energy (first ability). not sure though considdering the mods/auras there are form ammo returns.

Would cause a massive camping wave though, people sitting in hard to reach areas never comming down.

Edit: limited range?

I could also see this skill having a secondary use: auto reloading weapon (instantly).

Edited by Lactamid
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be best if this ability increases as the larger ammo pool is.

Gorgon + ammo conversation + this = firing spree.

Do you mean a passive skill?

Like: pop this and some energy is reserved in change for a higher ammo pool?

Instead of 540 bullets you can now carry 750? or something?

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The ammo skill might need to be a bit less if it's 25 energy (first ability). not sure though considdering the mods/auras there are form ammo returns.

Would cause a massive camping wave though, people sitting in hard to reach areas never comming down.

Edit: limited range?

I could also see this skill having a secondary use: auto reloading weapon (instantly).

 

If by limited range you mean it won't affect teammates across the map, then yes.  All abilities will only be able to affect allies within a certain range.  Maybe I should specify this?

 

Edit:  Specified range limits and added a bit to the Bubble Shield description so people didn't think it was just a Snow Globe rip-off.

Edited by K1LLZ0NE
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If by limited range you mean it won't affect teammates across the map, then yes.  All abilities will only be able to affect allies within a certain range.  Maybe I should specify this?

 

Edit:  Specified range limits and added a bit to the Bubble Shield description so people didn't think it was just a Snow Globe rip-off.

exactly :)

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Okay, so I updated the abilities a little bit.  I changed Armor Break to be physics impact instead of armor piercing because I wanted to still be able to gain some sort of benefit when fighting Infested (meaning light Infested have a 50% AP resistance).  Also, I really liked the idea of having Ammo Reserves refill the ammo in your current clip as well as overall ammo.  Credit for that goes to Lactamid.  

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