Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

Event System,and Reward For It (Why Need Spend Many Hours For That?)


Ganwybas
 Share

Recommended Posts

Good day everyone!

 

                   I think you all know this problem.In anticipation of the new events, many players want to prove themselves ,to receive the award and just play for fun. But unfortunately that time in a row,we get a demanding to the time of the event, which does not require you to be able to, or something else, only the number of stupid repetition and constant presence in the network.

                   To get in top 100 players, you don't need to be an experienced strong player, simply get online bot program that, you will systematically recruit bare numbers of killed enemies. This is disappointing. From the game simply tired, but the rewards are good and comes again and again to play in a boring level. From the game simply begin to feel sick.

 

So the main problem for those who do not like to read a lot:

1 ) the long hours of collection points - cause tiredness from the game and lose interest

2) the Best players of the best clans in fact, no not the best, it's just a bunch of people without personal life ( no offence but on another it and not be called) , who can afford days to collect points,or 1000 population clans slaves who do all the work.

 

So what I propose.

 

1. to introduce quality accounting of benefits for the event , such as accounting for the time for which the event is passed, the penalty to the deaths of some of the commands specific bonuses for stealth, for the accuracy of hits , damage etc. All of this depending on the quality of performance will affect the final multiplier points. For example, you must dial 250 ,if you go through all quickly,without errors and fines, the team will 250 together!! BUT! do this hellishly hard to do.

 

2. Enter some awards in a unique way, for example to get some mod. You must defeat sooooo strong boss. Which is SOOO hard to beat ,very. Where will need a strong tactics, biofeedback is not susceptible to the abilities of the control,and very much cause damage to those who had been left behind a line of attack.

 

3. Enter the accounting of the best top 100 players on the coefficients ,consisting of qualitative indicators. For example, the average Survival rate, percentage of hits , number of deaths, and most IMPORTANTLY, the RATIO of received POINTS , MURDERS to the spent time and efforts. That is actually the one who for a small number of attempts reached high result is the BEST (player or clan) For clans leadership is determined from the number of SUCH players in his squad.

 

As a result, many people will be evaluated in the game on the dignity and their abilities . And take belong to their rightful place in the top 100. In addition, there will be a chalenge is not putting out the interest in the game, but on the contrary there is competition. Really not Boto event

 

Link to comment
Share on other sites

Keyword: Past events.

 

For all we know, ths weekend's event doesn't revolve around points.

 

And it seems that they'll be giving out rewards based on survival time, instead of points.

kqN9n6z.png

It seems that we're rewarded in time tiers, the longer you stay, the more you get.

Link to comment
Share on other sites

Keyword: Past events.

 

For all we know, ths weekend's event doesn't revolve around points.

 

It seems that we're rewarded in time tiers, the longer you stay, the more you get.

i know its nice news,however you must read all the text to understand main KEYWORD .. Because we dont know what next EVEnts will be

Link to comment
Share on other sites

So you want to be in on the top of the leaderboard (I honestly don't care) and you think the people who play the game a lot and actually dedicate time to it no matter how high their "skill" is don't really deserve to be there? Interdasting... What stop people from just being rhino with iron skin so they won't die, but you need another more fragile frame to actually have any chance of completing the mission, like vauban? Does that person get screwed over in the leaderboards just because they picked the squishy character that the team actually needed while everyone else picked rhino?

Link to comment
Share on other sites

So you want to be in on the top of the leaderboard (I honestly don't care) and you think the people who play the game a lot and actually dedicate time to it no matter how high their "skill" is don't really deserve to be there? Interdasting... What stop people from just being rhino with iron skin so they won't die, but you need another more fragile frame to actually have any chance of completing the mission, like vauban? Does that person get screwed over in the leaderboards just because they picked the squishy character that the team actually needed while everyone else picked rhino?

wall of text, sorry but you dont get point

Link to comment
Share on other sites

He is presenting a problem.

As of now, post game states do not show how well players who choose support roles have done. Vauban consistently looks like be isn't pulling his weight, and while I understand most of us here know how this works, I'm not so sure about the public.

But this problem with perception isn't the actual problem, how do you propose any kind of system balances for those who favour support over attack?

The system you propose would be incredibly unfair to Vauban, for instance. He may die less because of his amazing cc, but the Nova who may die twice as often scores at least three times the kills.

Also, there is no truly hard boss in co-op shooters, there will always be a way to exploit an AI or a build that triumphs. There is only false difficulty. The best you can do (until AI can "think" for itself) is make encounters more enjoyable by making them more dynamic, unique, and fun. This, however, will not help solve your problem.

There is no way to truly record skill in pve games like this. Players who take on higher level content with ease usually have higher level gear they've forma reset multiple times, or "OP" weapon sets.

Accuracy is about the only stat that can't be really faked via standard play, and even there are probably cheats for this game that would be exploited if that ever became a benchmark.

Point is, there's absolutely no way to show true skill via recorded stats in a pve co-op shooter that's heavily gear based and has certain rock paper stone elements (ie: some gear is just better at certain things, but mods are rng held and gear is based on how much time or money you can invest). Not unless you had some over bearingly complex system that accounted for all types of weapon sets and levels and so on.

Your heart is in the right place, but unfortunately it cannot be done.

The way you "record" skill is by playing the game playing well, playing with lots of new people, and building a reputation. Perhaps record some gameplay (players like mogamu who record great youtube vids and have a deep understanding of the game) to show how you're a great shot, or have mastered movement, or have perfect power timing and tactics. These things are what make great players, and no scoreboard is going to show it.

PS - even this latest event which is a lot of fun doesn't show us the best. It shows us the most dedicated. The top record holders may very well be some of the best players, but many will be your average player who had time to invest to to work out the tactics required to shave off those seconds. And as the chances are rng based at their core, even those who score a massive lead might just have tried enough to eventually just get lucky. It's imperfect, it isn't how we identify the "best".

Edited by Zakalwe
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...