Ariarch Posted September 2, 2013 Share Posted September 2, 2013 I want a heavy unit to consist of 3 heavy gunners, 2 napalms and 5 bombards. Link to comment Share on other sites More sharing options...
Erusa Posted September 2, 2013 Share Posted September 2, 2013 or maybe you just have weapons far outmatching what the Grineer can throw at you...hearing Lotus say a "Something's wrong, a heavy unit is approaching" in a mode other than "Mobile Defense" sure makes me take a little more care when rounding corners. (Because really, what's wrong with heavy units trying to stop you from hacking their consoles and all their hidden stash of...yes, those things. Gotta protect them well.)But then again, I guess, unlike you guys, I see a Naplam every 2 Heavy units. And most of the time I'm fending off a Scorch when one of them suddenly walks up to me and "SURPRISE". Link to comment Share on other sites More sharing options...
Caernarvon Posted September 2, 2013 Share Posted September 2, 2013 The Grineer could get large mechsuits, the Corpus small mass production Hyenas and the Infested some monstrosity with both ranged and melee arms. With weakpoints to aim for and all, and only appearing once or twice per mission. Link to comment Share on other sites More sharing options...
taiiat Posted September 2, 2013 Share Posted September 2, 2013 (edited) Nope. He meant like an gigantic, obese Grineer that eats ammo for breakfast, lunch, dinner, and desert. They should have one of those. i hope not. we have enough artificial difficulty as it is. more health and more damage isn't challenging, just slowing players down. that makes things dull. to save space, i'll just redirect to my post in another thread talking about balance Don't see why bosses should be affected by these either. this is more artificial difficulty, and more issues of the game not following it's own rules. has a clip talking about how difficulty is best laid out, and also touches on how games should follow their own rules.if we set rule boundaries of how the universe works in a specific game, the game needs to follow them, otherwise players will question why things exist at all if the game can just say it can ignore it's own features. if bosses can just ignore everything, what's the point of all the rules? it's not for balance, it's for lazy. and lazy balance will stab you in the back when it all deflates. Edited September 2, 2013 by taiiat Link to comment Share on other sites More sharing options...
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