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Syndicate Proc Cooldowns for Primary and Secondary weapons


Kalvorax
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So I've noticed this for the last couple months now, particularly when in a squad as the host, but doesnt happen when client or in a solo mode.

Syndicate proc cooldowns will countdown from the 45 second mark ONLY when active on Primary and Secondary weapons....unless in the above circumstance, then they will cooldown even when inactive like Melee does.

What part of this is the bug and should the cooldown be running even when inactive (by default)? As it stands, taking in weapons that have syndicate procs on primary and secondary is pointless as it then forces the player to stay on that weapon and not able to swap out if using the proc effects (at least the restore or even damage  and status effects to some extent).

Melee procs dont have this problem and has always been able to cooldown when inactive.

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