Sarge111 Posted September 4, 2013 Share Posted September 4, 2013 Maybe make it more expansive then just helmets. Chest pieces, wrist guards, gauntlets, boots, and shoulder plates. Post designs, comments, and suggestions below please. Link to comment Share on other sites More sharing options...
ValhaHazred Posted September 4, 2013 Share Posted September 4, 2013 Don't worry. Armour 2.0 should be out soon, perhaps even in u10. I doubt it will solve all our problems, but greater variety in armour coverage and vulnerabilities was promised. Link to comment Share on other sites More sharing options...
Lady_Khaos Posted September 4, 2013 Share Posted September 4, 2013 Don't worry. Armour 2.0 should be out soon, perhaps even in u10. I doubt it will solve all our problems, but greater variety in armour coverage and vulnerabilities was promised. Pretty sure that doesn't apply to visual customization. But, IF it does, then that will be awesome. Link to comment Share on other sites More sharing options...
ValhaHazred Posted September 4, 2013 Share Posted September 4, 2013 Oops I misunderstood. I thought he was talking enemy armour. Bleh. In that case; I think there was talk of armour bits being added if scarves do well. They'd work like sentinel pieces, slotting over top of your regular gear. Link to comment Share on other sites More sharing options...
Syndrella Posted September 4, 2013 Share Posted September 4, 2013 If every part will be customizable then would be more interesting this. Armor scaling with parts or sets 'light-medium-heavy' "payload" would be cool aswell. I am not so confident this all will be happen sooner i think that at moment they pretty like the colour customization and helmets. Same idea with weapons if you have some differ type weapons slowly they can give us minor addition or fan based work on each weapons. For an example a binocular or acog to the braton which not only visual can also interesting if that stats what give not be too op. Would be good too if the mk1 and simple braton be differ a bit in visual. Link to comment Share on other sites More sharing options...
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