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Negtive Firerate mods affect reload animation?.


Beettlejuice
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Ive been playing around with tainted shell and found out that it delays the reload animation noticeably even with reload speed mods equiped like the chilling reload. i honestly find it really annoying and sluggish specially if im usiing the tigris prime. this also affects the corinth and arca in my testing. Im thinking that it could easily be fixed if the final bullet doesnt get affected by firerate 

Edited by Beettlejuice
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You mean the delay before you can start the reload after firing right? That's normal and how it always works. With a fire rate of 1, you have to wait an entire second from the time you shoot, to the time that you're able to reload. It's heavily recommended to use shotgun spazz on the corinth for this reason, or pretty much any gun with a fire rate less than 2.

Basically, you have to be considered as "not currently in a shooting animation" to be able to reload, and if the fire rate is very slow, this time is quite long and much more noticeable compared to a full auto weapon with 10+ fire rate.

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