LegOmniverse Posted October 28, 2018 Share Posted October 28, 2018 (edited) After discussing it with a friend of mine and getting some actually positive feed back, I've decided i wanted to share this idea with others and not just my close circle of friend So, here he is; Tsar: The volatile Warhead a creation of the Grineer Health: 200 (600 At LvL 30Shields: 50 (150 at LvL 30Armor: 200Energy: 100 (150 At LvL 30 Sprint Speed: 0.90 Passive: (WORK IN PROGRESS) Tsar's ground slam attacks create an explosive burst knocking down enemies The further he falls, the stronger the blast Range: 10 M Damage: 300 (Blast)Damage Gain: +30 P/ 5 M (50 M Maximum 1 - Detonite Launchers: Tsar launches a sphere of explosive gel that sticks to any surface before it detonates Cost: 25 Projectile Speed: 25 M P/SecondTimer: 3 Seconds / 60 MBlast Radius: 5 MDamage: 125 / 150 / 200 / 250 (Blast) Mods:Projectile Speed / Blast Radius - Effect by Ability RangeDamage - Effect by Ability Strength 2 - Blast Propulsion: Tsar creates a small localized blast behind him, launching himself forward at a high speed Enemies caught in his path are knock down, while any around him upon activation are damaged Cost: 50 Dash Range: 10 M / 15 M / 20 M / 25 M /Blast Radius: 5 MDamage: 150 / 200 / 275 / 350 (Blast) Mods:Dash Range - Effected by Ability DurationBlast Radius - Effect by Ability RangeDamage - Effected by Ability Strength 3 - Light the fuse: Tsar encases himself in Detonite set to detonate after a some time Killing nearby hostiles increases the time remaining and the damage eventually dealt upon detonation Cost: 75 Blast Radius: 20 MDuration: 3 Seconds (+2 P/Enemy KilledDamage: 25 / 100 / 200 / 325 (+15% P/Enemy Killed) (Blast) Mods:Blast Radius - Effected by Ability RangeDuration - Effected by Ability DurationDamage - Effect by Ability Strength 4 - Zero-Time: Tsar reroutes his shields and exposes his energy core, turning his entire body into a highly volatile explosive Tsar negates all incoming damage while his Core Vent is open, converting a percentage of it into extra damage Cost: 100 Blast Radius: 20 MDuration: 3 SecondsDamage: 150 / 300 / 450 / 700 (Blast)Damage reroute: 10% / 20% / 30% / 40% Negated damage Mods:Blast Radius - Effected by Ability RangeDuration - Effect by Ability DurationDamage / Damage Reroute - Effected by Ability Strength Somethings need to be added/changed but, this is the overall concept and idea Edited October 31, 2018 by HankRHill Link to comment Share on other sites More sharing options...
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