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Teralyst/Gantulyst/Hydrolyst kill and cap count bugged


--LA--Vengeance
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Always running with same clan mates and I always host the games. After looking at my stats it did seem weird and way off, so we went in a test run to compare (as duo).

FIRST RUN
Me (host): 2 Tera/2 Gan counted both as kills AND caps; it was indeed only a cap (animation/shard drop/mod drop)
Clan mate: Didn't count anything for Tera, counted 2 caps for Gan

Hydrolyst was the only one who counted correctly for both.

His stats before runs, after 1x3, after 1x2, second test repeat 1x3 (switched host on him), second test repeat 1x2 (switched host on him)
Qqf2ZAW.jpg

My stats before run, after both 1x3 and 1x2, second test repeat 1x3 (not a host) and 1x2 (not a host)

nbusU0j.jpg
nEgYtDX.jpg

SECOND RUN
To me it seems our last Tera bugged out because he didn't took first charged lure (we had 3 charged when head was down) that was holding him until my Trinity with swarm of lures came. Animation/mod drop/loot drop was still like the one from capping it. On the other hand, clan mate didn't have any of Tera. So whatever is the bug, rather seems individual but it is indeed bugged as heck. Gan calculated well for both this time.

Had the same issue in solo run.

P.S. - this might create some issues considering rec chat tends to be often silly with requirements and having huge number of kills instead of caps might cause problems for ppl to find a decent team. Not my concern because I ran only once with peeps from rec chat, just pointing out how stats are not accurate at all and ppl should drop that bs when recruiting.

Edited by Vengeance_A
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