A_Shihtzu Posted November 11, 2018 Share Posted November 11, 2018 Basically the new Moa companions have some issues with core sentinel mods ran by many players. Guardian and Sanctuary, even ran in the highest priority precept positions, are either vary inconsistent or not even functional. The issue with Guardian is the sentinel can recharge your shield as soon as it drops to 0 as they are always close enough. The Moa will not unless they are very close to you or your shield drops to 0 and it hasn't started to recharge on its own and you run into your moa. For Sanctuary, the mod basically doesn't work in its current state, the moa rather do other things than cast this ability, but when it does cast, it is because it is close enough but will still cast it very close to itself, but not cover you or the downed target at all. I even attempted to wait near the downed target before reviving hoping it being closer would help, but it sometimes puts a shield up, just also not covering me and near itself still as it wont walk close enough to be effective. The only way to fix these mods are to either make them cast on the player regardless of companion range similar to the new fetch and vacuum reworks or the moa, while being able to run around is much more companion like, needs to follow you around closely like a sentinel does. This would potentially be effective with the Stasis field precept as it would always be around the player instead of having to follow the moa around and it trying to re position based off your position and the enemy position. Link to comment Share on other sites More sharing options...
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