Aspari Posted September 7, 2013 Share Posted September 7, 2013 This enemy type's attacks are absolutely broken. When the projectile explodes the AoE damage goes waaaaaaaaaayyyyy beyond the epicenter, and the flame animation is almost 3 times smaller than the AoE damage. That AoE damage even goes through walls and it's a pretty hefty hitter. There's absolutely no reason for its attacks to do that. Reducing the range of the AoE damage is just going to make Grineer Napalm another worthless enemy type, so I suggest giving it an entirely new attack. Nothing about what Grineer Napalm does makes any sense at all anyway. It's also kind of redundant to have Scorcher and Napalm exist at the same time. Link to comment Share on other sites More sharing options...
BoompigXD Posted September 7, 2013 Share Posted September 7, 2013 "Nerf the only mildly challenging enemy in the game" Link to comment Share on other sites More sharing options...
Aspari Posted September 7, 2013 Author Share Posted September 7, 2013 "Nerf the only mildly challenging enemy in the game" I didn't say nerf, I said fix. An enemy doesn't need to be broken for it to be challenging. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted September 7, 2013 Share Posted September 7, 2013 Why not just reanimate the explosion? Link to comment Share on other sites More sharing options...
General_Krull Posted September 7, 2013 Share Posted September 7, 2013 This enemy type's attacks are absolutely broken. When the projectile explodes the AoE damage goes waaaaaaaaaayyyyy beyond the epicenter, and the flame animation is almost 3 times smaller than the AoE damage. That AoE damage even goes through walls and it's a pretty hefty hitter. There's absolutely no reason for its attacks to do that. Reducing the range of the AoE damage is just going to make Grineer Napalm another worthless enemy type, so I suggest giving it an entirely new attack. Nothing about what Grineer Napalm does makes any sense at all anyway. It's also kind of redundant to have Scorcher and Napalm exist at the same time. Also napalm attacks go trough snow globe and Volt's shield. The enemy is absolutely broken, I think best sign of it was during Grineer survival. Link to comment Share on other sites More sharing options...
Finch. Posted September 7, 2013 Share Posted September 7, 2013 what, so because snowglobe doesn't give 100% percent easy mode while in it the enemy should be changed? O think we might have to actually use different tactics for different enemies, I mean its not like that is the point of diverse enemies Link to comment Share on other sites More sharing options...
Aspari Posted September 7, 2013 Author Share Posted September 7, 2013 what, so because snowglobe doesn't give 100% percent easy mode while in it the enemy should be changed? O think we might have to actually use different tactics for different enemies, I mean its not like that is the point of diverse enemies Broken enemies are broken. Link to comment Share on other sites More sharing options...
Makemap Posted September 8, 2013 Share Posted September 8, 2013 Oh, It totaly forgot to complain about Lvl 80+ Jackal with its "Sticky Grenades". Hiding behind cover is so useless. Buffing the explosion raduis was unneccessary as it already one hit kills. Freaking explosion blew me behind cover and across half the map. It made it super unsafe one side of the room. Link to comment Share on other sites More sharing options...
DarkLizalfos Posted September 8, 2013 Share Posted September 8, 2013 Oh, It totally forgot to complain about Lvl 80+ Jackal with its "Sticky Grenades". Hiding behind cover is so useless. Buffing the explosion radius was unnecessary as it already one hit kills. Freaking explosion blew me behind cover and across half the map. It made it super unsafe one side of the room. Nah, that's like his only challenging feature. Jackal doesn't need a sweet new animation set and a big snowy forest to run around in. We need one-hit KO's. Ha Ha! But seriously, Packs of Jackal/Hyenas, Big Arena, Running. Link to comment Share on other sites More sharing options...
Makemap Posted September 8, 2013 Share Posted September 8, 2013 Nah, that's like his only challenging feature. Jackal doesn't need a sweet new animation set and a big snowy forest to run around in. We need one-hit KO's. Ha Ha! But seriously, Packs of Jackal/Hyenas, Big Arena, Running. It was too OP, if you saw what I fought, his explosive raduis is just too big compare to Fossa one(this was an alert one), what I mean was covered more than half the room when it was suppose to be on one corner. All 3 teammate died when we were actually seperated. Only 1 team mate survived because he was in the opposite side of the of the sticky grenade. North. Sticky grenade was on South side and killed me(Furthest part East), 1 team mate on (Furthest part West) and the obvious the teammate near the sticky grenade(south). Link to comment Share on other sites More sharing options...
Numot Posted September 8, 2013 Share Posted September 8, 2013 It was too OP, if you saw what I fought, his explosive raduis is just too big compare to Fossa one(this was an alert one), what I mean was covered more than half the room when it was suppose to be on one corner. All 3 teammate died when we were actually seperated. Only 1 team mate survived because he was in the opposite side of the of the sticky grenade. North. Sticky grenade was on South side and killed me(Furthest part East), 1 team mate on (Furthest part West) and the obvious the teammate near the sticky grenade(south). Worst part about the nades is they are almost impossible to see, and if you're standing in the wrong spot during the subtle animation, impossible to avoid save a well timed i-frame skill. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now