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Impairing Glare Bug


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After exiting a cave there is this short glare effect for the drastic change in lighting conditions, which looks pretty great.

The bug however turns this into a crippling "debuff", because the timer or trigger for this effect to wear off again, seems to be circumvented by many movement options, like bullet jumping, operator dashing, archwing flying or k-driving out of a cave. After that the glare will constantly stay active for the whole remaining stay in Orb Vallis.

This is a bug that severly impairs the impacted players visual perception of his surroundings.

Example: Mining Impossible (and yes the blue dots are actually there)


This example is with all lighting, glare and bloom effects and corrections disabled.

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