nogi187 Posted November 28, 2018 Share Posted November 28, 2018 After exiting a cave there is this short glare effect for the drastic change in lighting conditions, which looks pretty great. The bug however turns this into a crippling "debuff", because the timer or trigger for this effect to wear off again, seems to be circumvented by many movement options, like bullet jumping, operator dashing, archwing flying or k-driving out of a cave. After that the glare will constantly stay active for the whole remaining stay in Orb Vallis. This is a bug that severly impairs the impacted players visual perception of his surroundings. Example: Mining Impossible (and yes the blue dots are actually there) This example is with all lighting, glare and bloom effects and corrections disabled. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now