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Chroma rework suggestion?


Leown_Kitrinos
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SO.. I know people are probably tired of seeing rework this rework that... as well as other frames being more deserving right now.

 

BUT! I just wanted maybe make a couple suggestions.

 

Chromas 1 should be an elemental changer along with different breathe attacks. Like fire being a cone, lightning being a lightning shot that chains to enemies, toxic being an AOE cloud, ice being a a charged up ice boulder or some thing that explodes and freezes targets.

 

Plus if you change your one it changes the rest of your abilites. Just convenience y'know?

 

His pelt needs a rework kinda. I feel like some thing can be learned from Kota venari. But like make it different.

Like pelt armor could just be you wearing the pelt for the added bonuses but you can make it stationary like it is now but just using the breathe attacks like your 1 whatever you chose. Or a melee based form that gives out its aura like chromas elemental ward could go to this aura option and it still takes energy amount per second so it's not overpowered or people just flock to that ability. Some thing to swap to based on the situation adapt and survive type of deal.

His 2 if it was put on the effigy toggle I'm not sure what to replace it with exactly. So that's where my suggestion for the new effigy mechanics kinda go down hill. 

Maybe a damage field? Based on element? 

 

Meh some thing food for thought maybe some thing to expand on in the future.

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Actually thinking more on what his 2nd ability could be replaced with after the effigy supposedly took elemental ward.

Fire could be a healing field, ice could be a reflective damage field, toxin could just be a standard dps field, electric could be a cc field but!

Combine his new 1 ability to swap elements on the go shoot a specific type into that field to create like gas, magnetic, viral, blast, corrosive explosion? That way it's supportive and it's synergistic with his 1 while he still buffs with his vex armor and has 3 effigy commands.

Edited by FIDOISHERE
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So some more thought put into it and since I'm not good with numbers I can't really throw out the damage.

Spectral Scream

changes element Via tap.

Fire is more coned and does higher base damage.

Ice is a charge longer you hold the higher the damage. Basically spitting out a large ice boulder of sorts does AOE damage and slows targets.

Toxin leaves a lingering cloud dealing DoT AOE damage lasts X amount of time on targets leaving the field.

Electricity is a quick spit of lightning that chains up X amount of targets and deals increased damage for each target it jumps to.

Elemental Ward Replaced with Elemental Eruption

Elemental Eruption makes a field of elemental energy on the field in X amount of Range and time.

Fire burning targets on entering and giving allies a fire buff HoT X amount of time on entering (still debating this one could be better.).

ice makes a slowing field that gives players a small armor buff and reflective buff returning damage to attackers while standing inside.

Toxin makes a DoT field to enemies entering, players standing inside get status chance boost.

Electricity makes a damage field shocking enemies in or near X amount of Range. Players standing inside get a brief shield regeneration buff to speed up shield gain.

Additionally weapons get a boost to each elemental to your/their weapons.

As well as his 1 synergizes with it. Using spectral scream will consume the field to explode X amount of Range to apply a status proc and base damage of the same elemental or combination of a new elemental (gas,viral,magnetic,corrosive)

 

Vex armor

does not change.

 

Effigy

becomes a tap ability.

Sentinel Effigy stays stills consumes X amount of energy changes type of breathe depending on spectral scream. Adopts the new breathe attacks.

 

Mobile effigy. Consumes X amount of energy but follows you and is melee based. Gains elemental ward will last as long as the effigy is out or in this form. Buffs changes on elemental as usual.

Augments still act the same as usual.

 

I've tried thinking of a passive but honestly only thing that comes to mind is getting a damage buff to enemies afflicted of the current element you have selected.

 

 

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  • 3 weeks later...
  • 1 month later...

Chroma is a good Frame, however he needs a rework and on some abilities a complete overhall. So here is what i have in mind for Chroma.

Passive: Keep it to were ability color changes element. Also make the element apply to your weapons. Behind the mods even more so while 2 is active. And innate damage mitigation to matching element.

Ice: Fine as is.

Fire: Add extra health and passive health regen while 2 is active.

Electric: Idk shields are worthless in warframe so add shields and maybe give them some sort of damage mitigation while 2 is active. the electric damage in warframe is good for stunning ppl so that could stay I guess. As As Well as maybe increased CC and/or CD while 2 is active

Toxin: keep the speed increase add increased status chance on weapons.

Elemental combos will have a combination of the 2 elements used in the combo.

1st Spectral Scream: Do a complete overhaul make it an AOE stun or a rag doll or a slow. A quick cast would do a change of element. Hold cast to actually cast the ability. As for the augment give it the ability to strip armoror make that a part of the ability itself. 

2nd Elemental ward: Differance between the elaments refer to passive. Combine with 3 add new ability. Otherwise good as is. And increase range is 25 meters unmodifiable. And increase base duration.

3rd Vex Armor: Combine with 2. Armor buff ramps up as you take damage. Damage buff ramps up as you deal damage. And maybe a little bit of an adaptation mod effect. Increase range to 25 meters unmodifiable. And increase base duration.

4th effigy: complete overhaul instead of the turret you embody a dragon. You grow wings that increase your parkour and jump height. If you shoot you will do a spectral scream modifiable buy primary weapon mods and will work kind of like the ignis wraith. If you melee you will have spectral Claws and a tail you will attack with modifiable by melee weapon mods. Don't worry about increased armor or anything you'll have that from you two and three. If you hold the 4 cast you can have the effigy but make it duration based and it kind of acts more like a Spector and instead of stationary.

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Chroma Prime needs a rework on his belt buckle - someone has to teach him how to wear a belt straight.

Effigy could do with being a fire and forget duration power and Spectral Scream could do with being a single glob of damage like the Afterburn augment with 100% proc chance and maybe some effect. Other than that, no changes are needed, he is ok.

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Make the 1 a projectile aoe and make it able to chose between the 4 elements, have it proc status effects depending on the type of element selected

 

have his 2 be able to select a specific element, once avtivated it supercharges chroma with said element, giving him the ability to make his 1 also proc corrosive, viral....

probably also give him some kind of buff, not sure what else to do with this for now

 

no idea what to do with his 3 for now either

 

for his 4, give him a meter that fills up for killing enemies. duration and damage will be meter based, not energy

more meter left, more damage... meter runs out, 4 turns off

you could play arround with values and make it so that while meter is above a certain threshold, mobs are stunned from his scream, then slowed towards the end

can be toggled like now to preserve meter

his 4 also takes elements from his 1 and 2

 

 

change his passive to i corporate his wings... everybody wants chroma to use them!

Change it so his bullet jump behaves like a winged charge forward if he has his pelt equipped, his jump would turn into a wing flap

unlike normal bullet jump, he can use his winged charge one more time after he flapped his wings 

so instead of bulletjump, dubble jump, roll back to the ground

you could winged charge, flap, winged charge, roll

if he doesnt have his pelt, he behaves like any other frame

 

edit: formatting, adding that his 4 can be turned off at will to preserve meter

Edited by ChronoPhX
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