Leontiesh Posted November 29, 2018 Share Posted November 29, 2018 Hello, I have a question regarding damage reduction. I'm currently playing Gara and I have 3 damage reduction sources. 1. Armor - 125 base + 600 arcane guardian 2. Adaptation - 90% to whatever I get hit by 3. Splinter Storm - 90% damage reduction So my question is, how exactly do these 3 damage reductions interact with each other? Also, is there a cap to damage reduction? Thanks! Link to comment Share on other sites More sharing options...
0 Ailyene Posted November 30, 2018 Share Posted November 30, 2018 (edited) I believe the damage reductions are all multiplicative with each other. Armor: Damage is reduced by 725/(725+300) = ~70% reduction (Ferrite Armor Type Modifiers Apply) Adaptation: 90% resistance is added on top of you natural health type multipliers (Shield/Flesh Health Type Modifiers Apply) Splinter Storm: Flat 90% reduction against all sources. (Not effected by Elements/Ect.) So if you get hit by 100,000 Electric Damage, it gets fully reduced by all of them with no modification to a comfy 300 damage. And if you get hit by 100,000 Toxin Damage, from what I know it should work out like... Armor gets reduced to ~543.75 and damage gets magnified to 125,000 due to Ferrite weakness against it, that number then gets reduced ~64.4% to 44,500 by armor. Adaptation increases your Flesh resistance to Toxin from -50% to 40% reducing the damage to 26,700. Then Splinter Storm reduces that by 90% to a still lethal 2,670 damage. But if you toss an Ancient Specter into that, that 2,670 gets reduced again by 90% to 267 and Gara lives. There is no cap to the reduction I am aware of. Edited November 30, 2018 by Ailyene Minor Link to comment Share on other sites More sharing options...
Question
Leontiesh
Hello, I have a question regarding damage reduction. I'm currently playing Gara and I have 3 damage reduction sources.
1. Armor - 125 base + 600 arcane guardian
2. Adaptation - 90% to whatever I get hit by
3. Splinter Storm - 90% damage reduction
So my question is, how exactly do these 3 damage reductions interact with each other? Also, is there a cap to damage reduction? Thanks!
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