Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Captura - The enemy AI is too hard to work with


HostileGarlic
 Share

Recommended Posts

I recently started using Captura and realized how hard the enemy AI is to work with there. Having to run all over the map just to get the enemies remotely close to where you want them feels like a long way to go about it. If you were to put in an option to move the enemies as in decoration mode or make them move in a set way (maybe set up like the camera can be done now). This would shorten the process and make the players able to make so much more interactive scenes and maybe short films. I suggest you take inspiration from Arma 3's editor in the unit movement and placement aspect and Source Film Maker if you want a more of a step-by-step animation.

Link to comment
Share on other sites

I came here to say something like this. It doesn't need to be as extensive as SFM but I'm about ready to murder someone because they just. Won't. Go. Where. I. Want! Decoration mode is a fantastic idea but I'd even take something like giving them waypoints to stand on like tape on a stage floor. Please.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...