comeonandslam Posted February 14, 2013 Share Posted February 14, 2013 I've been leveling my new Rhino and level 1 and 2 charge are completely useless. Then you get level 3 and it suddenly triples or quadruples the range. The scaling should be evened out so the lower levels actually have a point. Link to comment Share on other sites More sharing options...
Kliko Posted February 14, 2013 Share Posted February 14, 2013 I don't agree. It's weak at lv 1just like every skill. At lv 2 it's pretty good. Link to comment Share on other sites More sharing options...
comeonandslam Posted February 14, 2013 Author Share Posted February 14, 2013 Level 2 goes about 10 feet. How is that good? Link to comment Share on other sites More sharing options...
Kliko Posted February 14, 2013 Share Posted February 14, 2013 It's enough. Link to comment Share on other sites More sharing options...
Kokuen Posted February 14, 2013 Share Posted February 14, 2013 well you can do the same as me, use a Power Range MOD and make Rhino Charge take you a rather long way -.- but still even at Lv3 if you're fighting end-game enemies it's rather weak compared to Slash&Dash from Excallibur(both are similar skills) Link to comment Share on other sites More sharing options...
Geekomatic Posted February 14, 2013 Share Posted February 14, 2013 Rhino charge is meant (was meant) to stun / stagger rather than to deal damage. They recently buffed it, and it seems to deal a bit more damage. That said, I agree that the skill has a rather weird and ridiculous range increase at each levels. Maybe even more range at lvl3 than slash dash, but it's been a while since I played with excalibur. Link to comment Share on other sites More sharing options...
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