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[Frame concept] Bjorn the viking


bronzedisplay
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Numbers are not concrete.

Bjorn the viking

Passive: Brute Force.

Charge attacks have +20% range and damage.

1. Axe throw

Throw an axe that does 600 slash damage with guaranteed proc

2. Ridicule

Disarms and taunts enemies within 20 meters for 10 seconds.

3. Pillage 

Channeled 5 energy/second

Tap ability to switch from gold/food/drink, hold to activate (see ivara's quiver). When active, enemies killed by Bjorn have drop tables erased except that:

Gold doubles resources dropped

Food grants 50% chance to drop health orb

Drink grants 25% chance to drop energy orb

Examples below*

4. Glory

Bjorn and allies gain damage and armor bonuses for every enemy killed for 30 seconds.

5% damage and 10 armor per enemy

 

 

Pretty simple except for pillage. Ideally it works like this:

While Pillage Gold is active, enemies killed by Bjorn (not allies) will role their resource table and droup double the amount (entire party benefits), but will NOT drop ammo, health/energy/affinity orbs, mods, etc.

While Pillage Food is active, enemies killed by Bjorn have a 50% chance to drop a health orb, but will NOT drop resources, energy/affinity orbs, mods, etc.

While Pillage Drink is active, enemies killed by Bjorn have a 25% chance to drop energy orbs, but will NOT drop resorces, health orbs, etc.

 

Edited by bronzedisplay
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