R3leaZ Posted September 13, 2013 Share Posted September 13, 2013 (edited) We even have DX11 so... I would love if this feature would be implemented maybe in the future. For people who don't know what tessellation is: Edited September 13, 2013 by R3leaZ Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 13, 2013 Share Posted September 13, 2013 CANT GIVE MOAR UPVOTES Q_Q Link to comment Share on other sites More sharing options...
ast00 Posted September 13, 2013 Share Posted September 13, 2013 CANT GIVE MOAR UPVOTES Q_Q Well, I can. And I did. Link to comment Share on other sites More sharing options...
SkacikPLz Posted September 13, 2013 Share Posted September 13, 2013 ambient occlusion too. Link to comment Share on other sites More sharing options...
NetSlayer Posted September 13, 2013 Share Posted September 13, 2013 remind me why tesselation should be in this game? o.0 Link to comment Share on other sites More sharing options...
SkacikPLz Posted September 13, 2013 Share Posted September 13, 2013 remind me why tesselation should be in this game? o.0 increasing amount of geometry, especially tasty for up close things like warframes and enemies. Link to comment Share on other sites More sharing options...
lautalocos Posted September 13, 2013 Share Posted September 13, 2013 remind me why tesselation should be in this game? o.0 just saw a video about it. it wouldn´t make this game look better in any way. i think it´s mainly used for videogames whit big zones, like skyrim or other games like that Link to comment Share on other sites More sharing options...
SkacikPLz Posted September 13, 2013 Share Posted September 13, 2013 just saw a video about it. it wouldn´t make this game look better in any way. i think it´s mainly used for videogames whit big zones, like skyrim or other games like that Not really, it depends on how developer wants to use it. You can make any object more detailed, make edges smoother, etc. Link to comment Share on other sites More sharing options...
R3leaZ Posted September 13, 2013 Author Share Posted September 13, 2013 (edited) just saw a video about it. it wouldn´t make this game look better in any way. i think it´s mainly used for videogames whit big zones, like skyrim or other games like that It's for close-up detail. Your last sentence is incorrect since if you would tessellate everything you would destroy your performance to the max. Normally, tessellation is implemented like, from close up you have high tessellation and the farther you get the lower the tessellation get 'till it doesn't appear at all at larger distances. Changed main post to include the video. Edited September 13, 2013 by R3leaZ Link to comment Share on other sites More sharing options...
R3leaZ Posted September 16, 2013 Author Share Posted September 16, 2013 Especially now these organic looking levels have been released tessellation became so much more desirable .... Link to comment Share on other sites More sharing options...
Noogums Posted September 18, 2013 Share Posted September 18, 2013 Would be a lot of work to implement, but it could look neat. Link to comment Share on other sites More sharing options...
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