Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

The Profit-Taker and her missions


LS15Khi
 Share

Recommended Posts

 This is the most ridiculous and grindy system they could have ever spit on the faces of players, giving only one RNG reward (a very mediocre and bootlegged one) for long lasting 3 stage missions while at the same time scalling the difficulty to a level that enemies just burst weaker frames with damage and disable their defensive capabilities to the point they're useless, given that sometimes enemies just grow nullifying bubbles around them and screw up any skill you may have set to protect a objective or yourself, all of this added to the random and long distances a player has to go through to start each mission, since no one had the unthinkable idea of setting missions in places close to each other instead of each extreme of the map, almost as if the devs wanted us to take a tour by orb vallis instead of actually playing the game. This mode should have at least one reward for each stage, since the other problems most of the players are already used to solve, although resorting to use a specific type of frame turns the game into a very boring loop if you don't like it or it feels inefficient, usually people just deal with it or drop the game, like I'm doing right now until some fix for this comes, if it ever does.

 The first part is weird, you have to fish for a chance of getting parts of data a quill left spread through the fish, but it really doesn't make much sense since spreading the data only slows the process and increases the chances of someone finding out there's info hidden there, making it just another meaningless time waster + raknoids happen to pop up around to attack you, dealing so little damage you can ignore them unless you get a strong slash proc, which rarely happens. Then the segments are just long defense missions with really strong enemies and a fast spawn rate.
 The second part doesn't really matter that much, just takes a little long.
 The third part is rather annoying, but it is just another time taker, although the game just throws players against the spider by the end of it (and damn that spider is strong, but it has so much company too it becomes a suicidal mission if the player happened to not take a tanky frame).
 For these three parts of the Profit-Taker's missions (or hunts... whatever that's called) players just get one reward, even through each of these missions are separated in three phases that have their own challenges and rather powerful enemies constantly spawn to attack and burden the players.

 The last mission is killing The Profit-Taker, which drops some toroids and 125k to 250k credits (along some stuff that is rather useless at max rank in fortuna lol) when killed while also completing the mission and giving one of the rewards from the mission's drop list; however, the fight is extremely annoying, not hard, just annoying. Enemies spawn non-stop and they do not have their alert beacon disabled, having them spawning high level elite enemies if you do not destroy the beacons that may have been planted so far off that your minimap doesn't detect them, beacons they just throw around because everyone has one for some unexplainable reason; arch-gun enemies spawn far off and snipe players while their projectiles just happen to penetrate any surface or obstacle, making it hard to understand where the high damage slashing waves are coming from and distracting players from the actual target - these really strong and resistant enemies where supposed to fuel the player with a arch-gun instant refresh, but due to the chroma meta it usually ends up being useless, making such enemy just another waste of potential since with a chroma in the squad it is impossible to waste all the ammo at once. The Profit-Taker itself is not weak, having a lot of stun moves (including randomly turning around and stomping the players) and an automatic cannon that does a quite good amount of damage, the other attacks don't work very well and usually miss the players; her shield has this mechanic that allows her to take certain types of damage that can be alternated through any interaction done via operator, be it void blast, dash or amp attacks, being this one of the few things that work in the spider, except it is really annoying to hit it at the right time while getting shot at by high damage waves and stunlocked by the spider and moas and melee corpus enemies that jump directly at people and stomped by the spider legs that happen to end up right over the warframe - this is where most of the problems about this boss are: there no actual stages, all is thrown at the player at once, things that could be separated into phases so you'd actually have to know what you're doing are all crammed into one very fast and messy fight with the giant spider and her corpus agents, making it just a question of how hard can you shoot the spider, break her shield fuelling items, and shoot it again... and that is really the case, so much that there is an timer by the last 4th of her health so that you shoot it really hard or it simply goes away, that because she couldn't have tried to keep her repositioning route that happened to be a waste of time since the corpus just could move the satellite over the Profit-Taker anyway (yes, I know they just manage to free their system from whatever SU's people do by the end of the fight for some reason, but that isn't the problem anyways). After killing that boss there is a small time window to pick up the creds and the toroid (and some other garbage) before it explodes and kills any player around it - these credits and the toroid can be affected by boosters (credit booster and drop booster) and that's all that is somewhat good about the whole fight, since the rewards are usually mediocre (but you also get some standing with them)... sometimes the Profit-Taker also drops a articula.
 This is a rather mediocre system overall for being so grindy, coming from the people that said they had learned that they made PoE too grindy and didn't want to do it again, it seems they really liked the idea of wasting everyone's time for overhyped fights and messy assembly of ideas.

Link to comment
Share on other sites

It's rather easy to rank up when you get the rank to buy synathid bait, these fish give a lot of rep. so you don't have to keep doing missions. It seems that animal "hunting" also gives a lot of rep. and it is kinda fun, if it wasn't for the long distances you have to go through.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...