General_Manz Posted February 13, 2019 Share Posted February 13, 2019 Dear DE, I see that the Kavats / Kubrows that we have can no longer afford the damage mods if we want them to survive. Currently, we have the pets take both survivability/utility and damage mods in the same mod window. I would like to ask you to separate them into Body and Weapon mods. And allow us to mod their claws. No need for Appearance customization. Same goes for Venari. My proposed list of mods per category: Body: Spoiler Animal Instinct Body 11 Calculated Redirection Body 14 Charm Body 3 DIg Body 5 Enhanced Vitality Body 12 Ferocity Body 5 Fetch Body 7 Hastened Deflection Body 9 Howl Body 5 Hunter Command Body 9 Link Armor Body 14 Link Health Body 12 Link Shields Body 14 Loyal Companion Body 7 Medi-Pet Kit Body 9 Metal Fiber Body 14 Mischief Body 3 Proboscis Body 5 Protect Body 5 Retrieve Body 5 Scavenge Body 5 Sense Danger Body 5 Shelter Body 16 Stalk Body 5 Straion Eruption Body 5 Tek Assault Body 9 Tek Enhance Body 11 Territorial Aggression Body 5 Trample Body 5 Unleashed Body 5 Total Drain: 239 between 30 mods Weapon: Spoiler Bite Weapon 16 Flame Gland Weapon 7 Frost Jaw Weapon 7 Hunt Weapon 5 Hunter Recovery Weapon 9 Hunter Synergy Weapon 9 Maul Weapon 14 Neutralize Weapon 5 Pack Leader Weapon 9 Pounce Weapon 5 Savagery Weapon 5 Sharpened Claws Weapon 5 Shock Collar Weapon 7 Strain Fever Weapon 9 Swipe Weapon 5 Venom Teeth Weapon 7 Total Drain 124 between 16 mods. There is enough variety of kavat / kubrow weapon mods at this time to make a compelling case for separating out some mods to their claws. As it stands right now, they don't measure up in damage or they don't measure up in survivability. Thank you for your time. Link to comment Share on other sites More sharing options...
(PSN)gta4biosmka Posted February 13, 2019 Share Posted February 13, 2019 Agree, Imagine having only 10 mod slots for your sentinel + weapons mods Link to comment Share on other sites More sharing options...
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