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New Random Event (quest harrow spoiler?) -game play suggestion-


VVarLeader
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Hello all, 
I'm curious to find peoples thoughts on this idea... So quest & events do a lot of fun things with the game. Especially those Revolving around the chains of harrow quest.
Would anyone else like to see some of the Lighting changes during during the harrow quest and the enemy and mob spawns added to other areas of the game? with moderation and scarcity of course, as to not hinder normal game play?

So here's my idea... implement the lighting effects found in the harrow quest and the modify some enemy spawns to mimic the feel of harrow quest.

In a nut shell... (clicky reveal thingy below to see the full post) 

Spoiler

In a nut shell just the lighting and visuals could change the game play up enough, modifying mob spawns for jump scares and the like, would instill fear especially with those pesky nullifies and maniacs. With the rarity / difficulty of this mode making "end of match double reward booster" would suffice, however a farm-able cosmetic or "ACTUAL BLACK ENERGY" that's not invisible wouldn't hurt. I do believe that there should be some  areas that are still lit, for players that do not like "the darkness" but keep these few and far between. Only appearing on certain tile template parts. Maybe even make a cypher item on the void trader that kills the lights on certain tile sets, for a hefty ducat price when using a security console when on a ship,  *warning* the rarity of this mode must be a thing... 1/100 chance by default when on a ship or 1/20 upon special event *invaded* when on a ship.  These are just examples but i think the rarity of this should be a thing. If there is a cosmetic reward have it be obtainable not to inflict hate towards the mode, 50% or higher drop rate should suffice if its the only way it can be attained due to rarity of mode.


Create an event trigger that kills the lights / power within the zone on certain tile sets.
Possible Triggers: On Successful Sigil Invader 5% chance, Alert or Wolf of Saturn quest, 0.5% chance on random mode when 66% complete.

On say a survival map or defense map it would be very difficult to play effectively. So the only zones that would be affected are space ship maps OR specific building compound maps. To assist players with visibility on these maps create generated & script lighting areas on Defense points and in specific room or hallway loadouts.

How would it be implemented? 
1. On the possible maps have an addition lighting template on the map. where the light sources are removed at specifc areas on the logrythmic generated templates. So... remove the lights on say 20 of the 30 templates.   
2. Have the darkness trigger within first 1-5 minutes of a mission as long, Upon first part of objective completion, on 50%-66% of objective is completed, upon entering combat with objective.
3. Lighted areas, having lit areas would not be required but having an alternative to the darkness might put additional strategy into the map, say on a defense or survival. Where you can position yourself to use the lit areas as an attack objective.
4. Possible Changes outside lighting: you could make clusters of enemies spawn from vents within 0-10 yards of you.if your squad stays in the same room X amount of time. or when passing over a vent within a certain time frame it spawns 1 enemy per player in game once every 5 minutes upon passing within 10 yards of a logarithmic random vent / locked door

In a nut shell just the lighting and visuals could change the game play up enough, modifying mob spawns for jump scares and the like, would instill fear especially with those pesky nullifies and maniacs. With the rarity / difficulty of this mode making "end of match double reward booster" would suffice, however a farm-able cosmetic or "ACTUAL BLACK ENERGY" that's not invisible wouldn't hurt. I do believe that there should be some  areas that are still lit, for players that do not like "the darkness" but keep these few and far between. Only appearing on certain tile template parts. Maybe even make a cypher item on the void trader that kills the lights on certain tile sets, for a hefty ducat price when using a security console when on a ship,  *warning* the rarity of this mode must be a thing... 1/100 chance by default when on a ship or 1/20 upon special event *invaded* when on a ship.  These are just examples but i think the rarity of this should be a thing. If there is a cosmetic reward have it be obtainable not to inflict hate towards the mode, 50% or higher drop rate should suffice if its the only way it can be attained due to rarity of mode.


Apologies for a bit of rambling but I do believe, with the right amount of rarity this could be an amazing addition to the game. It would effectively double the map load outs in certain areas. Add excitement when the event triggers because of bonus rewards. Though the maps would be navigated the same in theory, what lurks in the darkness and around every corner, will catch you by surprise.


Who knows they could even make this an annual event that functions like (nightmare) for one week during the year to make a farm-able version of it.

 

Edited by VVarLeader
added "(clicky reveal thingy below to see the full post)"
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