Hayden11121 Posted September 15, 2013 Share Posted September 15, 2013 Dodging and Rolling are also still useless, sure, they give minor damage reductions, but the reductions are, like I said, minor. Don't get my complaint mixed with hatred for lack of utility, I used rolls, flips, and all sorts of movements before they had any reduction, and I use them even more now. But the way it stands, in a true "I am about to die, what do I do?" situation I will rarely EVER do a roll, unless it's an exploder. And I can say I have NEVER blocked before I had Reflection. So please, take into consideration that movement in this game is being undermined because of how inefficient it is... Next to 70% damage reduction while rolling would be sufficient, since we cannot exactly deal damage while rolling, we shouldn't take that much either. I'd like to say 90% of melee damage neglected when blocking, but for a harder strain on stamina. And 60% damage reduction for lasers/ beams, and about 40-50% for bullets. I always talk about how this game needs a skill sink, well being able to effectively time rolls and blocks to avoid a lot of damage *Napalm about to strike, Heavy about to ground pound, Ancient about to arm latch* would be MONUMENTALLY game changing, and for the better. Link to comment Share on other sites More sharing options...
ValhaHazred Posted September 15, 2013 Share Posted September 15, 2013 Yes! They still need a lot of work. Link to comment Share on other sites More sharing options...
Anatolius Posted September 15, 2013 Share Posted September 15, 2013 There is one use for Blocking: block dancing Link to comment Share on other sites More sharing options...
MeteorKing Posted September 15, 2013 Share Posted September 15, 2013 I only roll to get bombs and leeches off of me. It's actually faster to just sprint out of the way of something than it is to go through the roll animation... Link to comment Share on other sites More sharing options...
Hayden11121 Posted September 15, 2013 Author Share Posted September 15, 2013 There is one use for Blocking: block dancing Next time you are down, spam the block key and laugh. Link to comment Share on other sites More sharing options...
Runlock Posted September 15, 2013 Share Posted September 15, 2013 Have you tried the new Golem yet? Dodging is useful against it's swinging scythe attack. If you time it right you can roll out of the way or over it and take zero damage. Also, there is a new Warframe mod that makes blocking useful by giving you a high chance of knocking down enemies while blocking. The only problem is that it's a Warframe mod and not a melee mod, so fat chance anyone will ever use it. Link to comment Share on other sites More sharing options...
Probta16 Posted September 15, 2013 Share Posted September 15, 2013 Also, dodge need to be faster for us to... dodge!! I would like more to dodge than a damage reduction. Link to comment Share on other sites More sharing options...
Funky_Dunky_ Posted September 15, 2013 Share Posted September 15, 2013 The new block mod is pretty good. Maxed out it reflects 96% of incoming damage back at the attacker. Link to comment Share on other sites More sharing options...
Dueler Posted September 15, 2013 Share Posted September 15, 2013 I usually just use a low cast time skill right before I would get staggered or knocked down. Link to comment Share on other sites More sharing options...
Hayden11121 Posted September 15, 2013 Author Share Posted September 15, 2013 The new block mod is pretty good. Maxed out it reflects 96% of incoming damage back at the attacker. Incorrect. It doesn't reflect, it adds the damage back at them. Meaning you still take all of the damage, but they do too. It's next to useless, considering that Chargers on Xini only take 50 damage from their own swing, while I take the same amount, it's not a great trade off. Link to comment Share on other sites More sharing options...
Aure7 Posted September 15, 2013 Share Posted September 15, 2013 I only roll to get bombs and leeches off of me. It's actually faster to just sprint out of the way of something than it is to go through the roll animation... That's why we need a "dash" instead of a roll. A quick leap forward followed by a roll which you can see i many shooters and it's especially effective in saints row the third. Just go watch some random gameplay if you haven't seen it. Link to comment Share on other sites More sharing options...
MalusCalibur Posted September 15, 2013 Share Posted September 15, 2013 I feel that using mods to attempt to patch major gamplay flaws is a poor solution. A satisfying and worthwhile block and/or dodge should be part of the base mechanics, not something you have to give up survivability/power utility/etc to accomplish. Link to comment Share on other sites More sharing options...
lautalocos Posted September 20, 2013 Share Posted September 20, 2013 they should give you invulnerability frames, at least when you start rolling Link to comment Share on other sites More sharing options...
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