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Archgun + thermia canister bug


(XBOX)MetroViper527
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If I pick up a thermia canister when I currently have an archgun equipped, the game still thinks I have the archgun equipped after throwing the canister away.

This results in the inability to melee attack or re-equip an archgun for the remaining duration of the mission, as well as afflicting movement with the parkour penalties associated with archguns.

Primary and secondary weapons act as normal. Bug experiences in stage 1 of exploiter fight (in Deck 12).

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