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Mirage's Hall of Mirrors sync issue


ME4TMAN
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On multiple occasions, if I (using a Mirage) am connected to a mission where the session host is using a low spec PC, activating Hall of Mirrors (skill 1) will result in the following;

  1. Unable to switch weapons
  2. Unable to activate transference
  3. Unable to use any other skills/powers
  4. Not able interact anything, even at times doors
  5. Unable to melee
  6. On some instances, unable to reload
  7. Movement became jagged, back-flips, rolls, etc. can't be performed at times
  8. Hall of Mirror's clones does not attack but does a neutral pose following behind the Mirage in game model

This does not apply if the session host has internet issues as this also occurs when the host has excellent connectivity but with low spec PC.

Using other skills/abilities of Mirage does not appear to do the same.

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Seconding this, everything works fine when I'm the host, but as client I've encountered this even when the fps display shows ~90ms ping. Things were especially bad in Orb Vallis, leaving me in a broken state for 5+ seconds. It should be noted that when this problem occurs the ability icon for Hall of Mirrors shown in the lower right-hand corner will not show a duration countdown, but will instead stay dimmed until the issue resolves itself. Sometimes attempting to use transference will help, but a poor connection to the host will foil even this attempted fix.

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