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Artilla: The Arsenal


Arkxad
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What's the furthest away from a space ninja you can get? A walking artillery arsenal of course. Artilla, The Arsenal would be a slow moving, incredibly bulky warframe loaded to the teeth with combat power. Artilla would be a heavily armored warframe with very poor movement speed. Bulky looking with many weapons. As a result, artilla would have a reduced jump height and overall reduced bullet jump capability. Artilla's arms sport compartments that would open up to reveal Gatling cannons. On the warframe's shoulders and hips are boxy looking missile pods. The biggest weapon is a charge fire energy cannon in a chest cavity. On Artilla's back is a detachable barricade that is placed before him for the use of allies and himself. This barricade becomes a brace when Artilla is truly fed up.

Passive. Energy use builds up pressure in Artilla's systems. Upon reaching a certain threshold the auto-vent system activates and releases the built up energy as a burst of excess energy that restores allies' energy reserves.This does not restore Artilla's energy.

Ability 1: Altered Gatlings. A channeling ability that can cycle between impact, puncture, and slash damage. This ability starts with a slow wind up time and progressively speeds up as it's channeled, at the cost of more energy. This ability has Artilla raising their arms and popping out their gatling attachments. Starting with a slow wind up they would eventually be doing a lot of damage but energy cost would need to be kept in mind.

Ability 2: Missile Barricade. This ability would provide cover but stops Artilla's movement. Increases armor for Artilla and allies, fire rate and reload speed is increased for allies in the area of effect. Artilla attacks with missiles from his missile pods while in this mode. Missiles do blast and impact damage and have minor tracking.

Ability 3: Obliterator. Artilla's opens his chest compartment and begins charging the cannon hidden within, once charged a sphere of arcing energy is fired forth to explode on contact with any surface or enemy in an area of effect. This ability can be fired sooner for less damage, and later for more damage. Holding down the button charges this. This cannon does blast and radiation damage. As the shot travels the sphere has arcing radiation procs that latch onto enemies temporarily before breaking away upon passing them. The explosion's area of effect is affected by range once it makes contact.

Ability 4: Unleashed Arsenal. Artilla drops all pretense of mercy. All weapons become activated in this mode but artillery is once more made stationary like his barricade. However, his back mounted barricade instead becomes a brace to hold him steady. Gatling, rockets, and his obliterator cannon are all active in this mode. Gatlings use the damage type from the first ability and fire at a medium rate, never reaching full speed like the first ability. Rockets have more tracking but less damage overall. The Obliterator cannon charges while holding down the fire button, but rockets and gatlings fire while charging. Once released the obliterator fires. In this mode it loses its arcing ability, and explosion area of effect is reduced. Overall damage is mildly reduced as well. However, charge time is reduced as a result.

Overall this is a durable but slow moving warframe. Movement would be reduced compared to other warframes. But versatility with its arsenal would be potentially ideal. 

Probably a dumb idea but eh. I think it sounds neat.

Edited by Arkxad
Added passive
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