danboyya2000 Posted April 20, 2019 Share Posted April 20, 2019 So I notice that if using Tysis with punch through mod, the projectile would never trigger its over-time corrosive damage, unless it certainly hits the target at the end of its range. I could totally understand this mechanic on blast weapon such like Torid or Zakti, but there is no any blast effect about Tysis, so I assume this should be a bug? And this also make my riven became a GARBAGE, even though Tysis isn't a OP weapon at all, nor it won't need a re-make after all. Link to comment Share on other sites More sharing options...
Bluemillion Posted April 22, 2019 Share Posted April 22, 2019 It's been several hotfixes since the patch that reworked Tysis, this still hasn't been fixed. Link to comment Share on other sites More sharing options...
danboyya2000 Posted April 24, 2019 Author Share Posted April 24, 2019 On 2019-04-23 at 6:34 AM, Bluemillion said: It's been several hotfixes since the patch that reworked Tysis, this still hasn't been fixed. Obviously we should only use catchmoon for secondary weapon, sad. Link to comment Share on other sites More sharing options...
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