MonkeySlippers Posted May 6, 2019 Share Posted May 6, 2019 (edited) If you pick up the Javlok after using alt-fire really fast, (by throwing underneath yourself for example) then it will use the alt-fire animation for shooting it normally, and the Javlok will begin firing a lot slower than the fire rate allows when you're moving and shooting. The fire-rate and which bug happens is also dependant on whether you're in 'Sprint mode' or 'Run mode'. If you're aiming down sight whilst having sprinted when you fire, and then start to reload, you'll get weirdly thrown in whichever direction you are moving. (except backwards, backwards also throws you forward.) After doing a little more experimenting I found that if you're running and not spriting, instead you will freeze completely after trying to move forward and sideways, only breaking free if you stop moving all together to finish reloading, or start sprinting, which throws you forwards again. This only happens whilst reloading, moving and aiming down-sights simultaneously, after first glitching the weapon animations out by retrieving the alt-fire, pre-explosion. Edited May 6, 2019 by MonkeySlippers Found another part to the bug so remade the video Link to comment Share on other sites More sharing options...
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