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.. "Gamification" within Trading on Warframe? What if for charity?


Kilsety
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I was thinking about this before, and I thought about it again this morning, but not until after I had given a good reason behind it, I couldn't personally see something wrong (or right) about gamification within Warframe as a means of trading. I don't know if it's possible or if people want that type of thing, either. I just wanted to know if someone could come up with better than me.

 

Gamification has been used - as far as I've ever seen - as a term to describe when something is warped from a serious position to a more literally playful one, without diminishing whatever makes it serious. That means bad things, for the most part, because it introduces ways to ignore how big or severe negative effects affect that something's reality. Upon a little further examination, it's not been used entirely as a way of describing the belittling of something and actually applies very well to economics and casino-like minigaming of things. Not the words I'd use to define an updated Trading experience on a video game, specifically one I care about, but I figured the term works well on all sides if you understand it's still delicate even if it's an in-game currency that's already paid for.

 

I thought of a few small ways to add gamification to Trading to make typical transactions between users more interactive and safe, less socially-driven, without removing the existing ways of trading. People want an auction house, I don't want an actual auction house. I would enjoy auctions, though. That is a form of gamification, directly, that is harmless. And something I've been thinking about for a while now, maybe 8 months or so, as I've seen trading go up-hill or down-hill, depending on which side of the fence you're on.

 

Relic refinery-like auctioneer for across the system.

  • Requires ___ Mastery for ___  item(s). Either Limitations on buying or both buy/sell.
  • Requires ___ Price tag for ___ many item(s) at once.
  • Can auction bundles, any bundle of items a user chooses. Their responsibility to make it thematic if that makes it more interesting to purchase.
  • Must pay platinum (+ducat?) to purchase auctioneer time (tax-like system*) for items above ___ rarity (drop table% or rotation+drop table%) - non-scaling time.
  • Allows you to put a [LINK OF AUCTION] in trading that links to an in-game MissionID equivalent for said set of items by Player. Others can click it, see what they have. Up to player to advertise it fairly and clearly outside of the link. To purchase or place bids, you would be able to click and type something in, or buy it now for PriceTag (chosen by user).
  • #% or flat ## platinum sales tax on all trades included on purchases; all taxes go to LIS Canada https://www.warframe.com/news/let-s-stand-together-this-september 
  • [LINK OF AUCTION] ability expires as a linkable item in chat by ___ time (chosen by DE, static all-trades timer).
  • I have more things to tack on / things I forgot / things that are necessary.
  •  

*Tax from here can go to charity, or be separate. If not for charity, then only to deflate platinum.

Pros/cons:

  • Good traders will stand out more
  • Can have reputation system built around it, if you wanted
  • All of it can use existing data methods on DE's end (I think..)
  • Can integrate anti-price fixing trade value measurements on all items individually, and parse that data more easily with unsuccessful trade information as well, LIVE.
  • Doesn't delete old trading
  • Players may not like it or have the ability to use it well without some kind of volume
  • People don't like draining platinum from their pockets on something that won't work, so negative feedback is expected (stop being cheap or a rip-off artist FFS)
  • Plenty of platinum in the game is not circulated in a way that'll make this work

 

Another gamification of it would be to have a Charity of some kind. Gifts of the Lotus, I once thought of it as. And yes, based on the existing Gifts of the Lotus.

  • Excess items are everywhere, players need new gear. Add it into the game directly.
  • UI at relays to donate items like Coats for Kids or something like that.
  • # of tickets to raffle off random lottery chance of getting items. -1 ticket per ___ Mastery Rank, or something.
  • More tickets =! more chances at Legendary items or anything like that. One chance per ticket raffle, more tickets means more items taken from Raffle Pool.
  • Tickets are Opt-in, easily advertised to new players and discouraged or disallowed for people above ___ Mastery that have not added anything into the pool since ___ TimeRequirement.
  • Rewarded at the end of the Week.
  • Items donated are removed from your inventory instantly and put in a separate database that records your profile info (ideas for DE to integrate events).
  • Items donated but not recieved through Raffling are discarded from the game permanently.
  • Cannot donate Certain Items - things like Primed Chamber or Rivens or anything quest-related or required, or has a specific rarity (Event Item/Snipetron Vandal style, Baro items)
  • Can donate Mastery-locked items.
  • Cannot recieve something you already own. Prevents hoarding and looters, and keeps things fresh for everyone.

It's a concept to deflate number of items in the game, with a fair and tangible system that doesn't depend on # of people participating on either end. One person alone can sustain a hefty donation. I don't think everyone would need to participate for it to be something special.

 

If you have any feedback or ideas, specifically on gamification and bettering the trading of the game or my examples/ideas themselves, please post them below!

Edited by Kilsety
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