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Enigma [Warframe Concept]


The_OG_Slinger
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Just an idea for a new frame that is more utility then some.

 

Name : Enigma

 

Powers

1) Deja vu

   the power to turn back time 2 seconds on any level.

cost 25

 

 how number 1 could work in the game.

Say you run over a trap when you run into a room in the void?

Hit number one and your just out side the door 2 seconds before.

 

say you run into a room and it's loaded with heavies.

Hit one and you never went in there till you where ready.

 

say your hole team is done and need revives.

Hit 1 and they have 2 seconds to change there future.

 

2) Unite

  the power to bring all team mate to your spot in the level.

cost 50

3) Opensesame

    Ability to open red level doors. (not lockers)

cost 75

4) Aviate

     Jet pack 5 second flight (like grineer have on phobos)

 

Both powers 1 and 2 would not work on team at extraction or take away anything claimed before hand. (mods and such)

 

speed 1.2

shield 120

Armor 50

health 120

power 120

shield recharge 20

aura -

Edited by 2013slinger
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Love the idea!  Sounds like a balanced warframe with both team helping abilities and individual defense abilities!!  I would love to see this in game!

 

That sarcasm.

 

In all honestly the abilities 1 and 2 would create the most hate I've ever seen if ever implemented.

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That sarcasm.

 

In all honestly the abilities 1 and 2 would create the most hate I've ever seen if ever implemented.

Mine wasn't meant as sarcasm.  I guess I use the powers to assist in the game, not create hate.  If used properly, it could be an awesome power to assist when someone is in trouble.  I see this as the same as the "teleport" powers on some warframes already.  They are useful but also can create hate with some.  All the powers at times can create hate....i.e I do not like Frost's Globe most of the time, or Nova's ability to take all the kills.  Some are for the team, some are for the individual playing.  That to me is what makes the game interesting...watching everyone use each warframe differently.  Just my opinion.

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Say you run over a trap when you run into a room in the void?

Hit number one and your just out side the door 2 seconds before.

 

say you run into a room and it's loaded with heavies.

Hit one and you never went in there till you where ready.

 

say your hole team is done and need revives.

Hit 1 and they have 2 seconds to change there future.

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