SenorClipClop Posted July 23, 2019 Share Posted July 23, 2019 Hey there Tenno, So this week of Nightwave brings back the "Do Some Nightmare Missions" Act, and once again we're doing another 10 Nightmare missions. This is alright and all with its occasional change-up to the ways we play, but on the reward end of things there still isn't any reason to play Nightmares, beyond the Act, once you have all the Nightmare mods. Perhaps we could give Nightmare missions a benefit to make the NW Act feel like less of a chore, and to make the mode more rewarding for players to return to. Some Ideas: Nightmare missions have boosted Affinity or Resource Drop Chance. The wiki suggests that this may already be thing though, and if that's the case it'd be nice to see this boost displayed somewhere, just as with Dark Sectors. Have some sort of Standing associated with Nightmare missions? Nightmare Mods can be dissolved for greater quantities of Endo than other Rare mods. Enemies killed in Nightmare missions have a chance to drop a small amount of a resource they wouldn't normally drop (Kuva, for example). A consumable/crafting resource might be added to the Nightmare drop table alongside the Nightmare mods. Kuva, Traces, Relics, something. Link to comment Share on other sites More sharing options...
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