RejectionOfFate Posted September 22, 2013 Share Posted September 22, 2013 (edited) Okay, topic is self explanatory. Possible suggestions to make Longswords something other than Mastery Rank bonuses and then credit refunds. I would like to hear to Community's thoughts and ideas on how to make them more useful, so basically, a Brainstorm Topic. Perhaps, if we are lucky, DE could try to test these ideas out with the community, and perhaps make them a permanent feature to the game. My own idea takes into account that the Longswords are smaller than the Heavy Weapons (Obvious statement is obvious). -That being said, perhaps the Longswords would have better chances of hitting sensitive areas of their targets, so perhaps a Crit buff.-Also following the fact that they are smaller than the Heavy Weapons, a possible Rate of Fire (Swing Speed) increase could be beneficial. -Heavy Weapons, also make me personally feel as if it is more important to Smash, Bludgeon, or Chop enemies as opposed to Slicing and Dicing. Perhaps give a small amount of Armor Penetration to the Longswords(5-15% possibly) to give them some standing against the Heavy Weapons with their staggering blows, with penetrating strikes. Lastly, the single targeting capability is why so many dislike the Longswords. Perhaps give us a limit of three targets maximum? With the suggested buffs, it could let us feel more along the lines of 'Space Ninja'. Rapid Melee action, cutting through enemies with precise, swift strokes. Thoughts, Suggestions, Own Ideas, Flames? I enjoy them. It helps me learn what to factor in, and what not to consider. Go nuts, and thank you for reading. Edited September 22, 2013 by HiddenKharma Link to comment Share on other sites More sharing options...
Aure7 Posted September 22, 2013 Share Posted September 22, 2013 single target should stay, that's what makes them unique. I'd rather have some kind of new mechanics like best block in the melee weapons (when block gets fixed) and high single target damage. Link to comment Share on other sites More sharing options...
EversorMetus Posted September 22, 2013 Share Posted September 22, 2013 They need a serious damage buff. Guns have multishot to increase their DPS by a LOT. May be swords should have spin (to win) or double strikes or something. And Dual Dark Swords please. My Dark Sword and Dark Dagger are ready. Link to comment Share on other sites More sharing options...
Luminati07 Posted September 22, 2013 Share Posted September 22, 2013 (edited) A good idea I saw was to give them a substantial increase to damage. This way, longswords are used as the heavy damaging, single target melee weapons. While, the heavy weapons are used for less damage, but able to hit multiple enemies. Personally, I use longswords anyway. I don't use melee all that much, so I just go with whatever looks best. Edited September 22, 2013 by Nugget_ Link to comment Share on other sites More sharing options...
RejectionOfFate Posted September 22, 2013 Author Share Posted September 22, 2013 Alright. Single target stays. How about the Armor Penetration and Rate of Fire increase? Any thoughts for those? Link to comment Share on other sites More sharing options...
CalebQuincy Posted September 22, 2013 Share Posted September 22, 2013 Not really looking forward to future bandwagoning of Longswords if AP were to be implemented. ROF increase sounds feasible, though. Link to comment Share on other sites More sharing options...
HomeyCDawg Posted September 22, 2013 Share Posted September 22, 2013 I say make them multi target. There's nothing unique about being one target only since daggers do that too. Even just hitting 2 targets would be a huge help. Link to comment Share on other sites More sharing options...
HailCreation Posted September 22, 2013 Share Posted September 22, 2013 Well if long swords are going to be limited to hitting a single enemy then they need something to be attractive. If they can't hit multiple enemies then they should be really good at killing one enemy. The target limit would just homogenize long swords with heavy/long weapons that do hit multiple targets. I'd rather see them get a significant damage buff and be choice to single targets. The other weapons are capped at how many they can hit. Most are 3 I believe and the Orthos is 5. Link to comment Share on other sites More sharing options...
BleuNoir Posted September 22, 2013 Share Posted September 22, 2013 Make them all have unique traits, like increasing RoF on hitting a single enemy with increasing damage (looking at you, Cronus.) Or simply armor ignore, life leech, increased crit rate + multiplier on kill. Then after that buff longsword damage across the board and RoF. Fix melee mods too, looking at you elemental damage mods. Link to comment Share on other sites More sharing options...
Guiltytwo Posted September 22, 2013 Share Posted September 22, 2013 (edited) Single target should definitely stay, I use Longswords almost exclusively because they make me feel like a ninja - I need to time and aim my strikes to be effective, while dual and two-handed weapons just destroy everything on the press of one button. So, Longswords have a big disadvantage - singular target - and there must be a big advantage to balance that. Personaly, I am a big fan of high risk/high reward weapons, because they reward skill and mastery the most. So how do we make Longswords viable? Armor penetration is a good idea, but it is already a main appeal of daggers. If we give AP to other weapons, we would just make another weapon family a gameplay orphan. A few interesting buffs would be: a) Dramatically increased Crit multiplier without increasing Crit chance. b) Increased crit chance on ground execution. c) Smaller radius of jump attack, but higher damage or/and crit chanse d) Increase damage multiplier and add AoE effect to slide attack, it's animation begs for effective AoE anyway. e) Broader block window than any other weapon in the game. That would make Longsword a interesting, but not overpowered weapon, with rewards to players favoring mobility, precision and strategy. And remember, the harder it is to utilize the weapons potential, the cooler we will look for doing so :))) Edited September 22, 2013 by Guiltytwo Link to comment Share on other sites More sharing options...
Ryjeon Posted September 22, 2013 Share Posted September 22, 2013 Single-target-only just doesn't make sense for a slashing weapon. Heck they're called LONGswords. Secondary targets which come in contact with the animation should at least be staggered or affected by elemental effects such as Mire's poison effect. Longswords should represent versatility therefore they should be able to effect some decent crowd control. Daggers and shortswords and fist weapons can occupy the single target niche just fine. Link to comment Share on other sites More sharing options...
FullHardOn Posted September 22, 2013 Share Posted September 22, 2013 Instead if improving their stats, DE should give each long sword it's own unique mechanic, that is activated either through normal or charged attacks. For example the famous game Dark Souls had many weapons having unique attacks with interesting effects. So why not give each long sword something interesting and viable. Like how in the old days of warframe, there was a Dark Sword, which had a unique ability: during the process of charging, Dark Sword would emmit about 10% damage and any elemental effect onto the target. This made dark sword incredibly viable against most foes, as you could stun them with electric mod, before laying down a heavy blow. But that was before the updates... And now Dark Sword is same dull long blade. Why DE!? Why did you take away that mechanic?! Link to comment Share on other sites More sharing options...
BleuNoir Posted September 22, 2013 Share Posted September 22, 2013 Instead if improving their stats, DE should give each long sword it's own unique mechanic, that is activated either through normal or charged attacks. For example the famous game Dark Souls had many weapons having unique attacks with interesting effects. So why not give each long sword something interesting and viable. Like how in the old days of warframe, there was a Dark Sword, which had a unique ability: during the process of charging, Dark Sword would emmit about 10% damage and any elemental effect onto the target. This made dark sword incredibly viable against most foes, as you could stun them with electric mod, before laying down a heavy blow. But that was before the updates... And now Dark Sword is same dull long blade. Why DE!? Why did you take away that mechanic?! What do you mean emmit..? Link to comment Share on other sites More sharing options...
FullHardOn Posted September 22, 2013 Share Posted September 22, 2013 What do you mean emmit..? What do you mean emmit..? When you charge up dark sword in front of an enemy you could see around 10% of thier hp disappear ad they would usually get elemental effect on them Link to comment Share on other sites More sharing options...
Retalia Posted September 22, 2013 Share Posted September 22, 2013 I don't know if you guys have tried it out, but Dakra Prime has multihit capability. The problem is that in order to make use of it, the mobs need to be about shoulder-to-shoulder. Link to comment Share on other sites More sharing options...
Sparrohawk Posted September 23, 2013 Share Posted September 23, 2013 I would hold off on too many worries about Longswords until after the Armour and Damage updates that are still coming. Apparently it's a pretty huge overhaul, so Longswords may become viable in such a system. Link to comment Share on other sites More sharing options...
IIPREDATORII Posted September 23, 2013 Share Posted September 23, 2013 Single-target-only just doesn't make sense for a slashing weapon. Heck they're called LONGswords. Secondary targets which come in contact with the animation should at least be staggered or affected by elemental effects such as Mire's poison effect. Longswords should represent versatility therefore they should be able to effect some decent crowd control. Daggers and shortswords and fist weapons can occupy the single target niche just fine. I agree with you on this. Link to comment Share on other sites More sharing options...
Khainegom Posted September 23, 2013 Share Posted September 23, 2013 (edited) All melee weapons should have their target limit removed because it's a really stupid mechanic and then balance the weapons around their size. Edited September 23, 2013 by Khainegom Link to comment Share on other sites More sharing options...
babtong Posted September 23, 2013 Share Posted September 23, 2013 (edited) what if... the charge attack was a 2-swing/3-swing animation? crit chance is increased by sheer amount of more swings and well... "multiple" targets. well, of course not 3x charge dmg. Edited September 23, 2013 by babtong Link to comment Share on other sites More sharing options...
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