Skow Posted February 17, 2013 Share Posted February 17, 2013 I keep finding myself in games where the host computer just doesn't have the necessary bandwidth/latency to handle 4 players at once. Doors take 2-3 seconds to open, enemies appear to keep standing 3 seconds after dying, loot appears to persist after getting it... you get the picture. It's frustrating, breaks immersion, and overall creates a very poor player experience for everyone wanting to play cooperatively. Would there be a way to check for poor latency and migrate to a better host computer in these situations? I understand the need for a free-to-play game to use players as game hosts, but you cannot have an immersive co-op experience with 3 out of 4 players constantly lagging out. Link to comment Share on other sites More sharing options...
Tyrian3k Posted February 17, 2013 Share Posted February 17, 2013 Yeah... It sucks for players if there's a host migration and the new host is someone like me who hasn't got the necessary bandwidth. Would be nice if I could avoid that. Link to comment Share on other sites More sharing options...
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