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Laggy Host Connection


Skow
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I keep finding myself in games where the host computer just doesn't have the necessary bandwidth/latency to handle 4 players at once. Doors take 2-3 seconds to open, enemies appear to keep standing 3 seconds after dying, loot appears to persist after getting it... you get the picture. It's frustrating, breaks immersion, and overall creates a very poor player experience for everyone wanting to play cooperatively.

Would there be a way to check for poor latency and migrate to a better host computer in these situations? I understand the need for a free-to-play game to use players as game hosts, but you cannot have an immersive co-op experience with 3 out of 4 players constantly lagging out.

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