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Survival variation


(PSN)ATreidezz
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All this time, any survival mission means u gotta collect/activate life support. 

 

Why dont we have something different than that? 

How about if the mission objective changed into deactivating/destroying a detonator, that if its countdown reached 0%, will release environment hazard that will kill u slowly (toxic gas/corrosive gas/etc) like normal survival but with elemental effects. Some enemies will drop detonater jammer to prolong the timer, and every few seconds a detonator capsule will spawn and we can choose to manually deactivate it by hacking it for additional time, or just destroy it with brute force for a less additional time. 

 

I think this is way more make sense than life support capsule, especially on certain level like earth tileset or uranus underwater tileset, bcos if by running out of life support capsule means we run out of oxygen, then its not possible on earth (which is why they remove earth survival) or uranus (bcos sharkwing should be able to negate/compensate the oxygen deprivation). It makes sense bcos the enemy rather blow themselves up rather than having the tenno raid their supply, hence the detonator stuff. 

 

Also DE should tie rewards with how many timer % at the end of a round, more time, better reward. 

 

What do u think? 

Edited by (PS4)ATreidezz
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