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Exploiter Orb stops movement after Magus Lockdown


bl1te
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So there is a glitch when you summon an Orb, destroy one of its vents and then She should move to the opposite side of area. But if you apply Magus Lockdown during this movement, then the Orb stops and waits for the script to finish itself. After that the fight continues as usual, but now the Orb is located where She stopped, making the fight a little bit faster, because the canisters are closer to you.

WDOxXjI.jpg

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