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Hallowed Flame Tactical Alert Host Migration


MonkeyStrats
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I just played the endurance for 17 mins only to be failed after a host migrate. The lantern was gone and our timer was locked to when it went out. As fun as the alert is losing 17 mins of play to a host migrate is not. Easy temp fix: all extract instead of separate. It is a highly team based alert after all. 

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Yup, just "lost" in a 20 minute or so run because I was 10 feet away from the exit when the host extracted, making me fail. I don't understand why this sort of S#&$ is still happening after all these years. Shouldn't the lone player(s) still be able to extract after the migration instead of instantly failing? This is so idiotic.

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