Mohavon Posted September 28, 2013 Share Posted September 28, 2013 Right now, people are comparing it too readily to the other, older heavy melee weapons. This thing is special, and a unique animation or at least some tweaks on the old animation would really help communicate that in my opinion. Do others agree? Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Share Posted September 28, 2013 How is it special, other than it is vastly more powerful than the rest? I don't see why it shouldn't use the same animations as Gram. Link to comment Share on other sites More sharing options...
R3leaZ Posted September 28, 2013 Share Posted September 28, 2013 I would love if more weapons used different animations. All using one particular animation for each weapon type is kind of immersion breaking. Link to comment Share on other sites More sharing options...
-CM-Zura Posted September 28, 2013 Share Posted September 28, 2013 new stealth animation kill new ground atack move new jump atack move Link to comment Share on other sites More sharing options...
lautalocos Posted September 28, 2013 Share Posted September 28, 2013 new stealth animation kill new ground atack move new jump atack move the stealth attack is the same as the h1 swords, the ground kill is nothing new, and the jump attack is the same. Link to comment Share on other sites More sharing options...
CubedOobleck Posted September 28, 2013 Share Posted September 28, 2013 (edited) It's a big, heavy, two-handed weapon, why would it not be handled in the same way? I'm ok with a animation set for each type of weapon and I don't see why the galatine needs (further) special treatment. Rather, I think it would be cool if you could tweak the melee animation by choosing a stance like for warframes, it'd require a lot of work for the devs, but still less than making a new set of animations for each melee weapon. Edited September 28, 2013 by CubedOobleck Link to comment Share on other sites More sharing options...
Mohavon Posted September 28, 2013 Author Share Posted September 28, 2013 How is it special, other than it is vastly more powerful than the rest? I don't see why it shouldn't use the same animations as Gram. It's more extreme. Its standard attack is as fast/faster than a lot of longswords, and its charge attack is slower than any other charge attack and hits harder. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 28, 2013 Share Posted September 28, 2013 All great swords should swing differently from Fragor, Axe as well. Link to comment Share on other sites More sharing options...
yarash2110 Posted September 28, 2013 Share Posted September 28, 2013 Right now, people are comparing it too readily to the other, older heavy melee weapons. This thing is special, and a unique animation or at least some tweaks on the old animation would really help communicate that in my opinion. Do others agree? its a a melee weapon, making it unique will just stranght the feeling that it just wiped out every other heavy melee weapon Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 28, 2013 Share Posted September 28, 2013 agree, it could use a new animation set... Link to comment Share on other sites More sharing options...
Ceres666 Posted September 29, 2013 Share Posted September 29, 2013 After using the Orthos for so long, the swing style on Galatine feels very stiff and awkward. Tweaking the animation slightly would suit me just fine. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted September 29, 2013 Share Posted September 29, 2013 Get in line behind the Prova, plox. But agreed, the way the frames are wielding it doesnt make it look like it a really heavy weapon. Guild Wars 2 for all its flaws has great animations sets for greatsword wielding casters, rogue and heavy classes. Can't find good videos showing them off, though. Link to comment Share on other sites More sharing options...
PeripheralVisionary Posted September 29, 2013 Share Posted September 29, 2013 It looks weird holding the sword like it's not heavy. Link to comment Share on other sites More sharing options...
Fundance Posted September 29, 2013 Share Posted September 29, 2013 (edited) I would definately like to see overhauled animations for this. Make it feel more like a heavy weapon. It should be swung like the greatswords in Dark Souls instead of like a baseball bat. You guys are also forgetting that animations can be used as a method to tweak hitboxes/futher balance the weapon. What if it was balanced out by giving it a different charge animation that covers less of a full circle compared to Gram? Be a bit creative. Edited September 29, 2013 by Fundance Link to comment Share on other sites More sharing options...
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