she3py Posted November 21, 2019 Share Posted November 21, 2019 With the introduction of Kuva Ogris, this mod finally has some relevance again. Sadly, the bright white/orange FX art makes it impossible to see anything in close proximity or behind the napalm patch. Those colors are currently not affected by any color schemes in the arsenal! (If you want to burn out your eyeballs: plenty of multishot and negative accuracy is THE way to go! 😄) Please DE, tie those colors to the energy colors of the Ogris! Link to comment Share on other sites More sharing options...
Skaleek Posted November 21, 2019 Share Posted November 21, 2019 (edited) To be fair... thats kinda what napalm does. What's burning in this? Edited November 21, 2019 by Skaleek Link to comment Share on other sites More sharing options...
H0NDO Posted November 21, 2019 Share Posted November 21, 2019 22 minutes ago, Skaleek said: To be fair... thats kinda what napalm does. What's burning in this? What's the point of this? look at the FX for in game napalm and look at this. In game FX looks like place holder art. Link to comment Share on other sites More sharing options...
Skaleek Posted November 21, 2019 Share Posted November 21, 2019 (edited) 14 minutes ago, HandsomeMask said: What's the point of this? look at the FX for in game napalm and look at this. In game FX looks like place holder art. You're right, the FX does look placeholder/outdated. Although it does provide functional guidance in terms of the range of the aoe effect. Edited November 21, 2019 by Skaleek Link to comment Share on other sites More sharing options...
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