Stormfinnare Posted October 1, 2013 Share Posted October 1, 2013 (edited) I’ve noticed that my FPS sometimes drops to seriously low numbers, and I was completely baffled as to why. I think I have found the answer however. When leveling up my Torid for the second time, I noticed that when an enemy affected by the Freeze mod exploded it would temporarily lag out my system to about 1 frame / 2 seconds. I suspect it can have something to do with the fact that the clouds, maby combined with the graphical anomaly of stretching dead enemy bodies already reported in the bug section, but certainly in conjunction with exploding “frozen” bodies, are the leading cause of many of the unnecessary host migrations and so far unexplained crashes due to the severe impact this has on performance. To see the effect on this, simply add/remove, the freeze mod from the Torid and do a couple of test runs on, as an example, Cyath, Eris. It´s infected Mobile Defense and can get stressful for some systems due to high number of enemies. Most noticeable with a full team, but only one needs to use the Torid with a freeze mod. I use an MSI GT683 Laptop. Intel Core i5-2410M CPU @ 2.30GHz 6 GB Ram GeForce GTX 560M 64 Bit system Windows 7 Home Premium So, nothing special really. I do apologize if this has been brought up before, but I did a quick search and found nothing. If I post this in the wrong place, please do move it to where it belongs, and if this issue already has been addressed, then please just ignore this thread if it suits you. Edit: After further testing I find that the stretching bodyparts of fallen enemies combined with a freeze mod is absolutely lethal to low end computers when it comes to fps. Regards, Stormfinnare Edited October 1, 2013 by Stormfinnare Link to comment Share on other sites More sharing options...
cacodemon9000 Posted October 3, 2013 Share Posted October 3, 2013 I have same problems. Killing enemies with Torid causes horrible FPS drops, about 1 frame per 2-3 seconds. All was ok before U10, but now game is just unplayable with this weapons. Link to comment Share on other sites More sharing options...
Stormfinnare Posted October 3, 2013 Author Share Posted October 3, 2013 (edited) Ive done some more testing, and the connection between the "tearing/stretching" dead enemies and freeze effect is clear. It does cause major drain on a computers recources. If you then combine this with a slowed down death animation, as the result seems to be when a "frozen" enemy dies, then the severe drop in framrate is prolonged. I´ve tested this by destroying the tearing and stretching dead enemy bodies using my Rhinos Stomp, and as soon as the bugged out corpse explodes, the fps returns to notmal right away. Cacodeamon, I would sugest you try to remove the Freeze mod you have on it. If you happen to not have it equipped, then there is still the issue with torids clouds affecting fps allready (even if they improved it some) so coupled with the tearing bodies it makes things worse. Also, do not zoom in a the cloud when aiming. If you do that long enough when placing too many clouds in one spot, it can get hella laggy. That goes away when you zoom out again though. Regards, Stormfinnare Edited October 3, 2013 by Stormfinnare Link to comment Share on other sites More sharing options...
Stormfinnare Posted October 14, 2013 Author Share Posted October 14, 2013 Body tearing seems to still be an issue, but as of Hotfix 10.3.1.1 the major lag issue whith frozen tearing bodies, and frozen exploding bodies seems to be less pronounced. I no longer get those huge drops in fps as I previously experienced. Thanks DE! Regards, Stormfinnare Link to comment Share on other sites More sharing options...
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