Hardenberg Posted December 19, 2019 Share Posted December 19, 2019 (edited) The latest changes have screwed up Crewships big time. Their engines can no longer be shot out with the Railjacks guns, and the Forward Artillery fails to damage them at all, even on a solid hit. They can still be boarded, though. They also spawn in ridiculous amounts (first actual combat node on Earth, 2 more Crewships spawned in the time I was aiming the Forward Artillery at the first one)! Please look into this, as it is nearly game breaking. On a mostly unrelated side note: The Ship's name still fails to display on the hull in the actual mission, at least for the host. Also, the emissives and engine trails still display as default colour for the host as well, in the mission as well as the drydock. Edited December 19, 2019 by Hardenberg Typos, additional minor bugs. Link to comment Share on other sites More sharing options...
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