BloodForCavalero Posted December 19, 2019 Share Posted December 19, 2019 (edited) Good afternoon. I wish to report a few problems concerning host migration. Last night, Railjack was practically unplayable. 1. Host abort. - If the host aborted, the mission would fix itself, but the host is screwed out of their rewards/loot. 2. Host trapped. - At times, the host was prevented from aborting because the "mission was completed. Forced to abort, everyone lost their rewards/loot. 3. No points. - At times, no one could interact with any point on the ship. That included using the tool, which the progress bar disappeared. Abort, and ... you know. 4. Health reset. - In some games, we let the rupture appear to force a trip to the dry dock. When the railjack's HP hit zero, you heard the rupture sound, but the HP resets to the point the rupture warning occurred. I lost tons of wreckage and materials in 10 games, I had to stop. If I wanted hotfixes to break the game, I would be playing 76. I love you DE. Edited December 19, 2019 by GrazeZeroLow Link to comment Share on other sites More sharing options...
RallosZek Posted December 19, 2019 Share Posted December 19, 2019 I'll add another host related problem that I ran into. If the host dies 4 times (is perma dead) then anyone remaining alive can't use navigation to return to drydock even if the mission was completed. Link to comment Share on other sites More sharing options...
BloodForCavalero Posted December 20, 2019 Author Share Posted December 20, 2019 Seems this was fixed in today's hotfix. Link to comment Share on other sites More sharing options...
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