iPeer Posted December 27, 2019 Share Posted December 27, 2019 (edited) This was only an issue since Update 27. Since then, I've been noticing frame rate hits whenever water is being rendered on screen. While I don't have the most amazing setup, this was not an issue prior to update 27. Orb Vallis and Plains of Eidolon are the worst culprits, however there is a performance dip with any body of water, including those in "normal" tilesets. If no water on screen, performance is normal, but water on screen makes it drop. Specs: Windows 10 64-bit; 1903, i5-4460 (Quad-core, 3.2GHz, 3.4GHz turbo), NVIDIA GeForce GTX 750ti, driver version 441.66 (2019.12.10), 8GB DDR3 RAM Edit: This issue was resolved by resetting everything in the NVIDIA Control Panel to defaults. Edited January 24, 2020 by iPeer Resolution Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now