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Performance hit while rendering water since U27


iPeer
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This was only an issue since Update 27. Since then, I've been noticing frame rate hits whenever water is being rendered on screen. While I don't have the most amazing setup, this was not an issue prior to update 27. Orb Vallis and Plains of Eidolon are the worst culprits, however there is a performance dip with any body of water, including those in "normal" tilesets. If no water on screen, performance is normal, but water on screen makes it drop.

 

Specs: Windows 10 64-bit; 1903, i5-4460 (Quad-core, 3.2GHz, 3.4GHz turbo), NVIDIA GeForce GTX 750ti, driver version 441.66 (2019.12.10), 8GB DDR3 RAM

 

Edit: This issue was resolved by resetting everything in the NVIDIA Control Panel to defaults.

Edited by iPeer
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