(PSN)LoneWolf_001 Posted February 5, 2020 Share Posted February 5, 2020 I keep reload and context action on different buttons to prevent accidents in mission, such as hitting the beams in an Orokin Void Defense when you actually want to reload. That being said, the context button remains bound to reload anyway. So, if I open a door with the context, it will start a reload animation as well, which makes you vulnerable as the door (two-key/two-person activation doors) opens. I'm not sure if this is intentional but binding these two actions should be optional. I'd prefer to keep them separate if possible. Further note: reload can be separate, however, context is still bound to reload. Context or action button is the issue. Link to comment Share on other sites More sharing options...
(PSN)Xeyen Posted February 5, 2020 Share Posted February 5, 2020 There should be a setting under "controls" (not under "customize key binds") in options that allows you to toggle the "Context action includes reload" option, that should fix your problem. 1 Link to comment Share on other sites More sharing options...
(PSN)LoneWolf_001 Posted February 5, 2020 Author Share Posted February 5, 2020 2 hours ago, (PS4)Xeyen said: There should be a setting under "controls" (not under "customize key binds") in options that allows you to toggle the "Context action includes reload" option, that should fix your problem. You just made my day! The small details you miss...well, I missed anyway. Link to comment Share on other sites More sharing options...
Recommended Posts