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Reload-Context Binding


(PSN)LoneWolf_001
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I keep reload and context action on different buttons to prevent accidents in mission, such as hitting the beams in an Orokin Void Defense when you actually want to reload. That being said, the context button remains bound to reload anyway. So, if I open a door with the context, it will start a reload animation as well, which makes you vulnerable as the door (two-key/two-person activation doors) opens.

I'm not sure if this is intentional but binding these two actions should be optional. I'd prefer to keep them separate if possible.

Further note: reload can be separate, however, context is still bound to reload. Context or action button is the issue.

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