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Enemy death animations and their weapons


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Just wondering what's the logic behind making enemy weapons (and shield for shield lancer) disappear when they die. Shouldn't they drop them on the floor or at least keep holding them in their hands? Sure we can't use enemy guns, that's fine and part of the game, but why do they simply go *poof* out of existence? With so much dev effort put into visuals and all, such choice in animation kinda cheapens the looks a bit.
It's quite a minor thing but it bugged me for some time. One could say it's for performance reasons, but given how bodies disappear within seconds anyway I doubt it.

IMO either
- Let enemies keep holding their weapons after death.
- Or give enemy weapons a small but visible "fall apart" or "explode" animation on owner's death.

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